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From The Blog: Corona Labs annual update
Started by CoronaBot Feb 12 2020 02:58 PM

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#201

richard11

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So much passion in this thread 😏
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#202

cyberparkstudios

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I could only hope to reach such heights, as to be between 'profitable and really-profitable'!  

 

Your Glitch Game apps are very good.  Thought you were both millionaires by now. Of course the mobile market is already way-different now from say 10 years ago; so even really good games/apps might not be 'profitable to the level of 'serious money'.  But, I think your games are top level professional!



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#203

GrahamRanson

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Haha thank you for saying so! No we are definitely not millionaires yet.

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#204

sporkfin

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@cyberparkstudios - you don't know, how Corona Intellectual Property rights change for these years, how they will change from 1 May and what will be with IP after it will go full open source.
 
I suppose Vlad and Rob couldn't sell anything, even after 1 May, only get donations. So if they want to proceed at this level, this is awesome news for everybody.
 
If the engine could be profitable as a business, more reasonable for current owners to just sell it, at least as IP. Another great news is that current owners don't want to put up Corona for sale in whole or in parts.
 
PS. If Vlad and Rob could start a Corona Labs 2.0 - this maybe even worse, because will request much more responsibility and business promises. Right now 'as is' is better for everybody.

 

 

@stalxerhd - I hear you but I believe the the new MIT open source applied to Corona will allow anyone to build on the current open source parts of Corona without restrictions and without a requirement to add their work to the open source portion.  So, in theory, someone could take the Corona repository, fork it into their own new platform and start charging for it.  Of course, that would be exceedingly difficult but, I believe, legally viable.

 

Do I understand the new licensing correctly?



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#205

SGS

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FYI, Corona is up for sale/partnership if there are any takers.  Please note the OP....

 

We sincerely hope that Corona can continue to thrive and that our great community can be more involved in its future. If there is anyone who would be interested in volunteering, a partnership or acquiring Corona Labs, please, contact us by emailing support@coronalabs.com.



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#206

XeduR @Spyric

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Well, technically the MIT license means that anyone could fork the entire Corona repository, rename it to "Awesome Sauce - The Engine" and then to sell it for profit. Once the offline builds are done, then doing so wouldn't even be all that difficult since everything that is required would be available on GitHub.

 

The MIT license is very lax in that its only two requirements are that you must include the MIT license and copyright notices if you use the code in your projects. In other words, you could just fork Corona, add the license and copyright notices somewhere in there and then redecorate the project to look like your very own "Awesome Sauce - The Engine".

So, choosing to "redesign the UI" and such would take some work, depending on how thorough you'd want to be, but if you didn't care about that, it'd be as simple as "fork, download, make sure the license and copyright notices are there, build, done".

 

Still, there are plenty of valid reasons as to why it wouldn't be sensible to just do that and why anyone who might try it would face difficulties.


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#207

richard11

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You're touching on something that occurred to me when the license change was announced. At the time, I figured I'd just keep quiet and see how everything unfolds, but since this just became the topic...

As far as I understand it with GPL licensed software - and for the record QWeb built a GPL e-commerce framework about 8 years ago that's still around now so I'd like to think my understanding of the license is reasonable - a project that's been licensed under the GPL cannot be relicensed under anything else. GPL is a copyleft, not a copyright. It effectively prevents anybody with access to the source from claiming ownership to it which in turn prevents the ability to relicense it.

That said, Google took the open source Chromium browser, rebranded it as Chrome, and released it as a closed source software under a different license so clearly there's a loophole in the concept somehow.

I suppose it could be argued that when Coronalabs switched to a dual license, the GPL variant was set up as a fork so the new MIT variant could be a new fork of the original closed source variant rather than the GPL copy? But then, any development that was pushed to the GPL variant independently would have to not exist in the MIT copy if this one is a fork of the original, as that would have been a GPL licensed addition.

At the end of the day nobody is going to file a dispute about any new variant being in breach of the GPL branch but the logistics of all of this does baffle me somewhat.

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#208

akao

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Right now, I find it somewhat difficult to find the link for becoming a Github sponsore. To help with getting it more exposure I think the link should be placed onto the Git for Corona or some other prominent place:  https://github.com/sponsors/shchvova. Also, is there a way to sponsor an entire product (not just a specific individual? 


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#209

pixec

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I was thinking the exact same thing. If i give 50 to schova and at some point 300 people have done so as well, would schova get 15000 minus costs and taxes or would some part of that go to another developer?

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#210

GrahamRanson

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15000 ( assuming dollars? ) wouldn't sustain a full-time salary.



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#211

XeduR @Spyric

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Well, depends. If it is 15,000 USD per month, then that should be plenty enough after all taxes and other deductions. But, I would first focus on getting to such a comfortable figure. :P



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#212

vlads

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Right now, I find it somewhat difficult to find the link for becoming a Github sponsore. To help with getting it more exposure I think the link should be placed onto the Git for Corona or some other prominent place:  https://github.com/sponsors/shchvova. Also, is there a way to sponsor an entire product (not just a specific individual? 

Yes. It is difficult to find link to sponsor right now. We are still getting payed, and Corona is under Appodeal's caring wing. I won't fight off money, but we are not dependent on the contributions for now. We would add links to the main repo, and more information on funding model as it would get closer to the May. At this point I have confidence that given a call to action we would be able to have Corona a full time job.

For now we have a lot of things to do. Thank you so much for your generous support.

Also, we got emails from several companies & individuals pledging to support crowdfunding. But also, usually crowdfunding works better with crowds. So don't shy away to chip in, even if it would be a cup of coffee, when the time comes.

 

I am extremely grateful for your support, and in any case I would try super hard so you can continue to ship your games or make them for fun. I love you, and I won't let you down. For now we have job to do.

 

We was thinking about how corona would be going forward. And to be honest, I would welcome any 3rd party Stores integration. We have many talented developers in community (duh!) and some of you suggested making their own marketplaces. I don't see anything wrong with it, more than that, I would welcome the opportunity for plugin creators to profit. Closure of the store is really the saddest part of the whole enterprise. But I hope new store would be getting up soon-ish.

 

Saying that, https://docs.coronalabs.com/ is now fully migrated to, and automatically deployed from the GitHub repo. People was reporting it is way more responsive now :)


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#213

GrahamRanson

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Oops yea, for some reason I was thinking yearly contributions. Blame toddler induced sleep deprivation :-)

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#214

sporkfin

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@Graham - been there   ;)



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#215

firemaplegames

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I just wanted to add that I have been using Corona for the past 10 years and that I am not going anywhere. I love using this software.

 

Making games in Corona is honestly one of the great joys of my life. I look forward to it every day.

 

I actually kind of like that it will be Vlad and a small team of people working on the engine. It feels more nimble to me. I can understand that maybe a larger team would be able to add more features more quickly, but not necessarily. Too many cooks and all that.

 

My first professional job was as an animator at a company called Berkeley Systems. I worked on screen saver software called After Dark. At the time, it was one of the most successful software franchises i the world. It was installed on millions of computers. And we also had a trivia game called You Don't Know Jack that was constantly doing battle with Quake week after week for the number 1 position.

We had aquariums everywhere, 100 or so employees, and a huge spiral slide that went from the second floor down to the cafeteria. And a huge snack budget. The fridges and cabinets were always full of free candy bars, cookies, crackers, soda, etc. etc. - it was great. They went out of business a year or two later.

 

Then I was a Flash developer for years and year. That was great too. I started Fire Maple Games by making games in Flash, wrapping those games in software called mProjector to make .exes and selling them on my website. It was very successful.

 

It seemed everyone was using Flash at the time. I went to several Flash developer conferences and they were sold out. Thousands and thousands of developers there. The hotels would be sold out around the events. It was crazy. Adobe bought Macromedia for 3.4 Billion dollars to acquire Flash. Now Flash is pretty much gone.

Technology is so fickle. I still can't believe that Atari, Commodore, Kodak, Nokia, etc. etc. are out of business. it's crazy.

 

So whatever it takes to keep this software alive and viable as long as possible  - I'm in.


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#216

XeduR @Spyric

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As a Finnish person, I feel like it is my national duty to inform you (and everyone else) that Nokia is still very much in business. They are even making phones again! :P


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#217

firemaplegames

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@XeduR @pryric - haha forgive me! 



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#218

schizoid2k

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My first professional job was as an animator at a company called Berkeley Systems. I worked on screen saver software called After Dark. At the time, it was one of the most successful software franchises i the world. It was installed on millions of computers. And we also had a trivia game called You Don't Know Jack that was constantly doing battle with Quake week after week for the number 1 position.

 

 

Were you responsible for the flying toasters?  :D

Your post brought back a lot of memories.



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#219

keystagefun

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Fire Maple Games - have always loved your games. Beautiful graphics, storylines and very enjoyable puzzles. Glad to hear you're sticking around.



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#220

firemaplegames

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@schizoid2k - I helped work on them but  Iam not responsible for them :-)

It was a very interesting job. We were trying to entertain people while they were away from their computers. :D

 

@keystagefun - thanks so much!


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#221

sporkfin

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Then I was a Flash developer for years and year. That was great too. I started Fire Maple Games by making games in Flash

 

Those Flash years were some of my favorite freelance years.  As a solo artist, programmer, developer - Flash let me compete with small firms.  I developed websites but never had to make one for myself as one job lead to another via word of mouth. . .  and then it all disappeared overnight,  like my Atari ST  ;)



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#222

richard11

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@firemaplegames I remember You Don't Know Jack! Loved that game and the voice is STILL stuck in my head a couple of decades later.

I had no idea the company behind it was so successful, and I certainly never expected to come across one of the people behind it. Brilliant!

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#223

Quantumwave

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@firemaplegames Wow, lots of familiar names there!

 

Having worked in the multimedia / new media industry since the early 1990s, I share your observations. After 10+ years of using Corona and numerous other tools and languages over the years, I agree Corona and Lua are the most fun and enjoyable for building games and apps. Needles to say, I'll continue using and supporting Corona.

 

You mentioned so many familiar names: After Dark, You Don't Know Jack (I did a clone in Director for teaching kids nutrition, it was fun and fast-paced with LOL voiceovers and effects), mProjector, and the good old days of Flash conferences. (Back when Flash was at the top of the hill, I was invited to speak at different conferences, it was a blast hanging out with developers in different cities and countries once every few months.)

 

P.S. I talked to Walter Luh (one of the original creators of Corona) and he showed interest in getting involved helping Corona move forward!


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#224

ymmtny

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Corona would move forward if integrated into other platforms. MIT license would bring such a new direction. 
 
Possibly it could be integrated with Adobe Animate where Air SDK was removed recently (you can install it separately if need).  Interactive Animation or visual storytelling work better with 2.5D cross platform SDK like Corona.  
 
Corona is also good for learning programming in school.  Preinstalling the simulator to PCs by manufactures. If Corona comes with Chromebook or run on Raspberry Pi or Jetson Nano, it could be fun too.  
 
Thank you Corona team for your work over the many years, Kwiksher will support the SDK to continue to build apps.
 
 
Yamamoto

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#225

pixec

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Switch, Xbone and PS would all be cool, but I think they arent at all important for the core team for the next 6-12 months at least. Sure if someone starts to open source dev a switch port that’d be cool.


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