I need the user to input some text and I noticed that the only way to do this is using native.newTextField.
I tried using that in a sample project and it works fine in the simulator but when I upload the project to my Sony (Android) phone, I get a black screen.
I basically copied the code from:
Do I need to add anything extra to the project for it to work on the device?
Assuming that the issue is in the phone, I was thinking I should try to write the functionality using the display objects. Something like:
1- Draw a box
2- Put a text object on top of the box.
3- Add a listener to the box to show an overlay
4- Draw the keyboard on the overlay using boxes/text objects
5- Add a listener on the overlay scene that updates the text object in the parent scene.
I am thinking, in order to make the solution multi lingual, I would load the keys from an sqlite db.
Did I miss anything? Is it really that simple or am I missing something?