Gpgs.v2 not working when Google signing is turned on
Nov 23 2019 02:01 AM
Now recently when i made new games, i have opted Auto signing by Google for apps at console.
My settings page is good, networkslibrary is same as always, licensing is enabled, leaderboard is published etc etc but now when i try to login using gpgs.v2 then screen goes dark for a while as it is trying to connect somewhere and then disappear leaving game screen as it is.
So try to understand something is broken somewhere with gpgs.v2. May be when Google is signing the app, it is adding some different certificates.
Any suggestions on this as how to make leaderboard work.
I would suggest, if this is the case, not doing Google signing, but once you've chose that option, you can't go back to your own signing and you loose the ability to submit .aab files.
I did a quick search and this seems to be a problem across other platforms. This post from the Unity forums may suggest a solution: