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Simple Trail : Finally a Corona plugin to render trails
Started by david.ciaudo Oct 11 2019 04:41 AM

8 replies to this topic
trail trail rendered trails
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#1

david.ciaudo

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david.ciaudo
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  • Corona SDK

Hi fellow developers,

 

I've spent quite some time to develop a plugin that could add a very cool feature in Corona framework. The plugin is called Simple Trail and can be used to attach a trail effect on a display objects without using a particle heavy performance solution.

 

I think it's an important feature to have to make good visual quality games. Other frameworks, like Unity for example, already allows such things and I thought it could be nice to have a ready to use solution in Corona SDK too. You can even animate the trail with a scrolling movement.

 

You can see the plugin in action here :

 

http://honeyponey.fr/SHARED/SimpleTrail/

 

and you can find the plugin in the corona market place here :

 

https://marketplace.coronalabs.com/corona-plugins/simple-trail

 

As for the price, I'm still trying to find a fair price so any feedbacks can help.


  • Michael Flad, sporkfin, basiliogerman and 2 others like this

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#2

Michael Flad

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Michael Flad
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Looks pretty cool ... it's always great to see some decent Corona plugins in the store.



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#3

sporkfin

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sporkfin
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I love it and just got a subscription.  I developed my own trail system but it it totally different from this one so I'll use both!

 

As for fair price, $9.99/year is totally reasonable.  This is a premium plugin and there is no reason not to ask for a fair premium price and I think a subscription model is smart.  

 

Personally, I struggled to find a price for my plugin as some developers in economies that don't compare favorably to the dollar had a hard time buying it when it was $20 so I reduced the price and went the a subscription model.  I haven't made a mint but it was enough to take my wife and kids out for dinner a couple times.

 

The real value is that you made a quality product that the community can utilize and share (for a small fee).  Job well done!  



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#4

XeduR @Spyric

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XeduR @Spyric
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Some times I feel like I've done too much programming when I can recognise the code/functions behind some effect instantly. :D

I think that your trail plugin looks great and it is well priced. One good way of approaching pricing is to consider how much time and money you'll save whoever would buy your plugin. Your current price of 10 dollars seems more than fair given that I would expect to spend an hour or two at least to create a similarly polished trail effect, at which point I'd have already saved tens of dollars to over a hundred dollars by just using your plugin.



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#5

vb66r55

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vb66r55
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Hi,

 

This looks pretty good, I am planning to buy it.

 

But I have a little doubt before buying, how is it performance?

 

I have found that using a particle system during combat can cause a significant increase in system memory and a stuttering situation.

I am considering replacing particle system with your product.

 

You may be able to make people more willing to buy by providing more of this information. :)



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#6

david.ciaudo

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david.ciaudo
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I think performances are really good but how can I provide more information about it? Do you have any idea?



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#7

vb66r55

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vb66r55
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I think it might be possible to explain the difference with the particle system in Corona.
After all, using the particle system for special effects is very bad. I just want to abandon it.
 
More correctly, I can't use too many particle system effects in a battle, can your product be?
 
I would be very interested if your product could create multiple  in a battle without delaying the game. :D
 
 
 
In addition, most of my effects are now made in Unity, so I don't use the Corona particle system, but similar to the rocket, which requires long distance effects, there is no way to do it with frames, it will be too large, so I plan to use Trail.
Although it can also be done with the particle system, but the performance is too bad, haha.


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#8

david.ciaudo

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david.ciaudo
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Unlike to particle system, the trail here is a unique object that's why the performances are better.

 

I was able to display many trails keeping framerate high.

 

Maybe I can try to make a benchmark scene with many trail objects and display the framerate on some medium end devices like iPhone 6s or Android Galaxy S7?



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#9

vb66r55

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vb66r55
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Sounds good, I will buy it.

 

Cheers!




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Also tagged with one or more of these keywords: trail, trail rendered, trails