I am creating my very first game - so please forgive me if I am asking something obvious.
I decided to record my own sound using Audacity since I just need simple noises I can make with various objects. These sound great when I play them in Audacity. They also sound great in Corona Simulator. However, on my mobile, I get occasional cracking. Sometimes the sound is OK and sometimes it cracks.
After some research, I've read a few posts that say this might be due to audio sample rate. Right now, my files are using Audacity's default 44100 Hz. The posts recommend lowering down to 22050 Hz. Problem is, when I try this with my files, sounds become so malformed that they are hardly recognizable.
So I can't use high sample rate because it makes sound crackle on my mobile device and I can't lower sample rate because it basically destroys the sound.