I am currently in a bit of a pickle. I have implemented an SSL network request as per the page: https://docs.coronalabs.com/api/library/network/request.html
I want to populate the variable response with json.decode(event.response), which I can do perfectly fine after calling network.request( URL , "GET", networkListener ) [url hidden for obvious reasons]
Updating for clarification:
I have a single scene that is used for altering a data entry, it has three functions: new record, edit the current record before committing, and edit a record that has already been committed to the database.
if type(composer.getVariable("entry_edit")) == "nil" or composer.getVariable("entry_edit") == "0" then description_box = "" -- brand new, so is set to blank string elseif composer.getVariable("entry_edit") == "1" then description_box = composer.getVariable("desc") -- this is from the previous scene elseif composer.getVariable("entry_edit") == "2" then local URL = "https://blah.blah" -- the url goes here network.request( URL , "GET", networkListener ) -- ideally this should wait here until networkListener is FINISHED description_box = response[i]['description'] -- this is retrieved from the pairs response from a database end -- the further in the scene, this runs desctextbox= native.newTextField( device.centerX+device.centerX*0.5, display.actualContentHeight*0.25, display.actualContentWidth*0.4, font.contentFontSize*1.4 ) desctextbox.inputType="no-emoji" desctextbox.text = description_box -- put in here what ever is relevant, according to the script above
The problem is that lua/corona is getting to the desctextbox creation earlier prior to the networkListener completing, because locally creating the scene is taking less than 2-4ms, while the response from the webserver is taking up to 200ms. So when the scene is trying to create the textbox, if I am in the
composer.getVariable("entry_edit") == "2"mode, then I am trying to set an undeclared value (at that point in time, description_box is a nil value, because it has not been declared yet.
So yeah. The previous developer was using http socket connections, which can wait for a response, but this was sending usernames and passwords over clear text, which is not acceptable to the client, thus I am migrating to https, but that operates differently to the http socket connection. So now I have to wait for a response before the rest of the lua script/main routine continues.
Hope that someone might be able to point me in the right direction.