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Can active transitions be time scaled?
Started by cpas1 Aug 13 2019 10:06 PM

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I'm using transition.to for moving gameplay important elements around the screen. I note that I can pause, resume and cancel those transitions. But can I change how quickly they are running, while they are active?


I'd like to give the player a button to "speed up" or "slow down" the activity on screen, but am concerned that simply applying the new time scale to new transitions will have some detrimental affects on the game as things become out of sync.




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Rob Miracle

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Rob Miracle
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Have you looked at the animations plugin? http://docs.coronalabs.com/plugin/animation/index.html


It's sort of transitions 2.0 with more time related controls.