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admob: what happens when the id is wrong for banner ad?
Started by d.mach Jun 12 2019 02:31 PM

4 replies to this topic
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#1

d.mach

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d.mach
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I wonder what is happening when

admob.load( "banner", { adUnitId="YOUR_ADMOB_AD_UNIT_ID" } )

 

is called but the admob unit id is wrong or has a typo? Is the app still working or is this causing a runtime error if the admob id is non-existent?

 

I'm asking because admob has stopped delivering ads for one of my apps because of an overlapping issue with a banner ad. The quickest solution would be to stop serving banner ads in the app totally by deactivating them directly in admob BUT this means the call for loading them still would be in the code and the apps. Will this be okay and apps still working?

 

 



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#2

SGS

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SGS
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Why would you call an AdMob placement with the wrong ID.  This question makes no sense.



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#3

d.mach

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d.mach
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Why would you call an AdMob placement with the wrong ID.  This question makes zero sense!

 

i can not update the game right now, but want to remove the banner in admob. then the game still is trying to load the banner. and i just want to know if this is still working then. And I am curious about a typo in the banner id also.



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#4

agramonte

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agramonte
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How are you going to put a typo in the banner id? Wouldn't you have to release I new version? One option I can think of is to make the floor very high for the banner ad. Make the floor $10.00 eCPM, I am fairly sure you will get a 0% fill rate.



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#5

d.mach

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d.mach
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I just was curious what will happen with a typo.

Regarding what I want to do is: I want to delete the banner ad in admob. So I am not sure what will happen with the calls in the app then?

I hope they just get ignored and get "false" or something as feedback when the banner is not existent.




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