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inMobi errors
Started by happymiles73 Apr 09 2019 01:42 AM

3 replies to this topic
inmobi
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#1

happymiles73

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happymiles73
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  • Corona SDK

please help i keep receiving this error, do i have to download something or not? 10:20:45.163 Copyright © 2009-2018 C o r o n a L a b s I n c . 10:20:45.163 Version: 3.0.0 10:20:45.163 Build: 2018.3326 10:20:45.498 Platform: iPhone / x64 / 10.0 / Intel® HD Graphics / 4.0.0 - Build 10.18.10.4358 / 2018.3326 / en_US | US | en_US | en 10:20:45.498 Loading project from: C:\Users\student\Documents\Corona Projects\project PONTIFF 10:20:45.498 Project sandbox folder: C:\Users\student\AppData\Local\Corona Labs\Corona Simulator\Sandbox\project pontiff-3A22618FACDAC75348B0C5FB5BAFCC4F\Documents 10:20:46.572 inMobi.init() WARNING: The InMobi plugin is only supported on Android & iOS devices. Please build for device 10:20:46.572 inMobi.setUserDetails() WARNING: The InMobi plugin is only supported on Android & iOS devices. Please build for device 10:20:46.572 inMobi.isLoaded() WARNING: The InMobi plugin is only supported on Android & iOS devices. Please build for device 10:20:46.572 inMobi.isLoaded() WARNING: The InMobi plugin is only supported on Android & iOS devices. Please build for device 10:20:46.572 nil 10:20:46.572 inMobi.hide() WARNING: The InMobi plugin is only supported on Android & iOS devices. Please build for device 10:20:46.615 ERROR: Runtime error 10:20:46.615 module 'plugins.inMobi' not found: 10:20:46.615 no field package.preload['plugins.inMobi'] 10:20:46.615 no file 'C:\Users\student\AppData\Roaming\Corona Labs\Corona Simulator\Plugins\plugins\inMobi.lua' 10:20:46.615 no file 'C:\Users\student\Documents\Corona Projects\project PONTIFF\plugins\inMobi.lua' 10:20:46.615 no file 'C:\HAPPY\Corona\Resources\plugins\inMobi.lua' 10:20:46.615 no file '.\plugins\inMobi.lua' 10:20:46.615 no file 'C:\HAPPY\Corona\lua\plugins\inMobi.lua' 10:20:46.615 no file 'C:\HAPPY\Corona\lua\plugins\inMobi\init.lua' 10:20:46.615 no file 'C:\HAPPY\Corona\plugins\inMobi.lua' 10:20:46.615 no file 'C:\HAPPY\Corona\plugins\inMobi\init.lua' 10:20:46.615 no file 'C:\Users\student\AppData\Roaming\Corona Labs\Corona Simulator\Plugins\plugins\inMobi.dll' 10:20:46.615 no file '.\plugins\inMobi.dll' 10:20:46.615 no file 'C:\HAPPY\Corona\Resources\plugins\inMobi.dll' 10:20:46.615 no file '.\plugins\inMobi.dll' 10:20:46.615 no file 'C:\HAPPY\Corona\plugins\inMobi.dll' 10:20:46.615 no file 'C:\HAPPY\Corona\loadall.dll' 10:20:46.615 no file 'C:\Users\student\AppData\Roaming\Corona Labs\Corona Simulator\Plugins\plugins.dll' 10:20:46.615 no file '.\plugins.dll' 10:20:46.615 no file 'C:\HAPPY\Corona\Resources\plugins.dll' 10:20:46.615 no file '.\plugins.dll' 10:20:46.615 no file 'C:\HAPPY\Corona\plugins.dll' 10:20:46.615 no file 'C:\HAPPY\Corona\loadall.dll' 10:20:46.615 no file 'C:\Users\student\AppData\Roaming\Corona Labs\Corona Simulator\Plugins\plugins.inMobi.dll' 10:20:46.615 no file '.\plugins.inMobi.dll' 10:20:46.615 no file 'C:\HAPPY\Corona\Resources\plugins.inMobi.dll' 10:20:46.615 no file '.\plugins.inMobi.dll' 10:20:46.615 no file 'C:\HAPPY\Corona\plugins.inMobi.dll' 10:20:46.615 no file 'C:\HAPPY\Corona\loadall.dll' 10:20:46.615 stack traceback: 10:20:46.615 [C]: in function 'error' 10:20:46.615 ?: in function 'gotoScene' 10:20:46.615 C:\Users\student\Documents\Corona Projects\project PONTIFF\main.lua:56: in main chunk

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#2

Rob Miracle

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Rob Miracle
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Can you repost this, using code formatting (the blue <> button) pasting the console log into the popup window? What you have is impossible to read.

 

Next are you doing this in the simulator?

Are you building for a device and getting this from the device run?

What version of Corona are you using?

Please share your build.settings with us (using code formatting).

 

Rob



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#3

happymiles73

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happymiles73
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my build settings

 

 

 

-- Supported values for orientation:
-- portrait, portraitUpsideDown, landscapeLeft, landscapeRight
settings = {
 
  orientation = {
    default = "portrait",
    supported = {"portrait"},
  },
 
  iphone = {
    plist = {
      UIStatusBarHidden = false,
      UIPrerenderedIcon = true, -- set to false for "shine" overlay
    }
  },
       
    plugins = {
        ["plugin.inMobi"] = {
            publisherId = "com.coronalabs"
        },
        ["plugin.google.play.services"] = {
            publisherId = "com.coronalabs"
        },
    },
}

 

 

 

my main lua file

 

 

-----------------------------------------------------------------------------------------
--
-- main.lua
--
-----------------------------------------------------------------------------------------
local composer = require( "composer" )
local widget = require( "widget" )
local inMobi = require("plugins.inMobi")
--predeclare a placement id
local placementID = "1550065274048"
local function adListener( event )
 if ( event.phase == "init" ) then --successful initialize
  -- load a banner ad
  inMobi.load( "banner", 1550065274048 )
 elseif ( event.phase == "loaded" ) then --the ad was loaded
  print( event.type )
  print( event.placementId )
 elseif ( event.phase == "failed" ) then --the ad failed to load
  print( event.type )
  print( event. placementId )
  print( event.isError )
  print( event.response )
 end
end
--initialize the inmobi plugin
inMobi.init( adListener, { accountId="340a9a96b4f9eaff3f3c", logLevel="debug", hasUserConsent=true } )
--sometime later check if the ad is loaded
if ( inMobi.isLoaded( 1550065274048 ) ) then
 --show the ad
 inMobi.show ( 1550065274048, { yAlign="bottom" } )
end
--sometime later check if the ad is loaded
local isAdLoaded = inMobi.isLoaded( 1550065274048 )
print( isAdLoaded )
inMobi.hide( 1550065274048 )
-- Hide status bar
display.setStatusBar( display.HiddenStatusBar )
-- Seed the random number generator
math.randomseed( os.time() )
-- Reserve channel 1 for background music
audio.reserveChannels(1 )
-- Reduce the overall volume of the channel
audio.setVolume( 0.5, { channel=1 } )
-- Reserve channel 2 for highscores music
audio.reserveChannels(2 )
-- Reduce the overall volume of the channel
audio.setVolume( 0.5, { channel=2 } )
-- Reserve channel 3 for menu music
audio.reserveChannels(3 )
-- Reduce the overall volume of the channel
audio.setVolume( 0.5, { channel=3 } )
-- Go to the menu screen
composer.gotoScene( "menu" )
require( "com.ponywolf.joykey" ).start()

 

 

the first errors file is from the first time it occurred and the second one from today

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#4

happymiles73

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happymiles73
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and yes im doing it in the simulator am just about to try it on a real android device




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