This is my first post, Im new here.
I've been making games for iOS with the html5 game engine Impact JS and deploying to the app store with Ejecta JS. This has been fine up to a point but have decided it's time to move on so have committed to transitioning over to Corona.
I dabbled in Love 2d for a bit so am semi comfortable with Lua but am a little confused on how Corona handles its update loop? In Impact JS every entity has an update and draw function that can be overridden, how do I handle objects/entities that need to be updated per frame? Is that with event listeners? and where is the best place for these in my code - anywhere? all in my game.lua ?
I'm sure I'll have a tonne of questions over the next few weeks as I get my head around this new engine.