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2019 Roadmap, when?
Started by XeduR @Spyric Feb 01 2019 02:36 AM

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#51

carloscosta

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I agree totally. I have been checking the above two tools you mentioned as well over the last few days.  Dart script language is pretty unreadable and will be nightmare to maintain. As for Defold, I like the active community and simplicity but they still have a long way to  go from being a usable tool to build business apps. Corona SDK is still the winner here.   :)

 

Have you checked out Unity?

 

Dart script language is opposite to unreadable. If well executed, ofc. Guess you didn't read it enough to understand it. I know this because when i started to learn dart/flutter I was blown away how hard it was to learn vs lua. But after one month reading tutorials they all talk the same and I was more comfortable with the concept. if you use MVP, MVC, BLoC, etc. you will be fine (clean and readable code).



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#52

thomas6

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It might be a matter of personal opinion. I really dislike Dart syntax, for the same reason I don't like C++ or Javascript: lot's of bracks, semicolons and vars all over the place.

 

It make me feel like a robot. Lua makes me feel like a human, reading english language. I know the majority of the world codes in the Dart / C++ / Javascript way in that I'm in the small minority, but for me it's an important aspect of Corona and Lua.



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#53

Falcon777

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Dart script language is opposite to unreadable. If well executed, ofc. Guess you didn't read it enough to understand it. I know this because when i started to learn dart/flutter I was blown away how hard it was to learn vs lua. But after one month reading tutorials they all talk the same and I was more comfortable with the concept. if you use MVP, MVC, BLoC, etc. you will be fine (clean and readable code).


Ok. You are probably right. I only spent a day or so on YouTube video on Flutter to check it out.

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#54

anaqim

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@carloscosta

Straight forward is fine.
I just downloaded the app from store and it worked with both a spotify account login as well as a Facebook registered spotify account login.

What messages do you get? Could you perhaps send me a screenshot to anaqimlabs@gmail.com?

Thanks! Couldn't quote you from my phone but hope you get this.

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#55

craig.stowers

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well I certainly hope all is well at Coronalabs... all your doom and gloom talk is making me nervious. I've been working on my game for coming up 2 years! and I'd hate to start over.



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#56

thomas6

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No worries Craig!

 

I've been working on my game for over 7 years now! Plenty of changes of ownership during that time, with the doom and gloom talk to match, but in the end nothing changed and Corona only got better.

 

p.s. In the 7 years of development I've had to refactor all my code twice! Once because of the new graphics engine, and the second time because I had had a couple of coding modularisation and OOP epiphanies and realised I could code everything MUCH better than I was doing. Ah, and I shouldn't forget to mention my two years of painstakingly creating an FTP-supported level editor development (on iPad) because I wanted to do sort of real-time playtesting and level design. Then Live Builds came out and that was al wasted work! ^_^ But I did learn a lot!!!



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#57

Aarbron

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I'm working with Corona the last 7-8 years.

Every year the same posts about something going wrong.

 

The only thing going wrong is the lack of communication.

I admit it, some times, this drives me crazy.

For example finding a huge bug or basic plugins not working and nobody from Corona is saying something simple like "Ok we hear you, we will fix it".

Finally everything gets fixed though :P

 

Please stop comparing Corona with other SDKs.

If I had to make mine and my customer's apps with super duper Unity I would need 15 more employees.

Corona is pure gold for what it offers.

 

It's a SIMPLE but POWERFUL sdk and you can make ANY 2d game you want FAST.

 

Alone at your bedroom (that's how I started), in a small company (that's where I am now) or in a big company (where I would like to be in the future). :D

 

Keep coding and support Corona.

That's all!



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#58

thomas6

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Damn right Aarbron!!! :D



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#59

nick_sherman

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I'm working with Corona the last 7-8 years.

Every year the same posts about something going wrong.

 

The only thing going wrong is the lack of communication.

I admit it, some times, this drives me crazy.

For example finding a huge bug or basic plugins not working and nobody from Corona is saying something simple like "Ok we hear you, we will fix it".

Finally everything gets fixed though :P

 

Please stop comparing Corona with other SDKs.

If I had to make mine and my customer's apps with super duper Unity I would need 15 more employees.

Corona is pure gold for what it offers.

 

It's a SIMPLE but POWERFUL sdk and you can make ANY 2d game you want FAST.

 

Alone at your bedroom (that's how I started), in a small company (that's where I am now) or in a big company (where I would like to be in the future). :D

 

Keep coding and support Corona.

That's all!

 

I agree, Corona is great. But surely you can see why its future is always uncertain? It can't possibly make any money. I'd consider myself a power user over the past 7-8 years, building 35+ mobile apps and then a major desktop game, and all Corona have had out of me in that time is $600. 

 

Countless owners have tried and failed to come up with a business model that works, what happens when there's no-one left to try something different and the build servers get switched off? It might be open source but is the average developer still going to be able to build with one click as they do now?

 

Not sure I agree about Unity either, it's no harder to use than Corona, just different - plus there's a million plug-ins available to make things even easier.



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#60

XeduR @Spyric

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But that communication is so important. It is vital.  

Apple deprecated OpenGL back in 17 September 2018, i.e. ~7 months ago and there's no telling how long OpenGL will continue to run on iOS. The 2018 roadmap states "Investigate post-OpenGL rendering systems" and that's all we know. Apple may pull the plug entirely on OpenGL when they release the next major update for iOS, which could be this June, so it'd be great to hear from the team where they are with this issue.

As for Google, and Google Play specifically, they will require 32-bit and 64-bit versions of all new apps and app updates (not counting a few exceptions) from 1 August 2019 onward. That's exactly 100 days from now. Now, we have been told that the team is hard at work on getting that done, but that's all we know. I believe I am speaking for everyone when I say that we would all greatly appreciate knowing some rough estimates or plans.

 

Knowing whether the 64-bit build system is roughly 10, 30, 60, 120 or 360 days away from being finished would take a load off my mind. Same with post OpenGL solution for iOS. I need to know that I can continue working on my Corona projects without having to worry whether or not I can ship those same projects due to technical difficulties.


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#61

Aarbron

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Imho Corona Labs Inc. course through years is pretty normal.

It's a small company with a good product.

 

Changing owners etc... etc... is pretty normal.

Also it's not hard to predict the future of companies like this one.

Will change owner again or Appodeal will change owner!

 

Corona will eclipse when there will be an sdk that give us the same and more.

And if that happens we are not going to have problem.

We will already use the new and better product :P

 

I could write so many more things about it but I really don't think there is a good reason to do it.

 

About Unity being as easy as Corona... well it doesn't matter what I say.

Anybody can find out :D

 

Rob has told us that everything will be ready in time.

When I say that to my customers I expect them to believe me.

 

It would be great if 100 people were working and let me know that in 6 weeks, 2 days and 11 hours everything will be ready.

That's not happening with Corona. It's a small company.

 

I respect everybody and I could be 100% wrong but I will not post again in this topic.

Imho (again) It's not fair for Corona.


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#62

anaqim

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I get that Corona is a small company with limited resources and all, but we're are not talking about posting essays or whitepapers here.

So far i haven't heard any good reason why they are not able to spend 5-10 minutes on the blog once or twice a month to keep their userbase informed and assured.

Skip one of those daily builds if that helps, it won't affect us much, we'll get the next one.
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#63

agramonte

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Please don't soil C++ by putting it near the word javascript or worse in the same sentence.


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#64

thomas6

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Sorry for soiling C++! I know there's a big difference between the two, but from a readability point of view they are on the same level for me.


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#65

agramonte

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As for the other engines, I don't like Unity. I only do 2D games (no interest in doing 3D games) and Unity still feels like 2D was an afterthought. I have a few started project in Unity in different state of completion.

 

I like Defold and have it installed on my machine, but it is currently missing a bunch of things that Corona has and I don't feel like making plugins. A few months back the only ad plugin I can find was from Spiral Code Studio and they take a portion of your impressions. I rather pay a fixed amount a year or upfront.

 

And I also like Felgo but I have never gotten a straight answer if I need a Qt license (which is thousands of dollars a year) for commercial games. 

 

So for me, I feel like I am stuck on Corona. I am not worried about marketable skills and can't imagine working on Unity all day even if that was the only paying job I could find. I still know more C++ that the average dude and if I need to work on something dreaded to pay the bills, I can always get a job doing that.


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#66

anaqim

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i tried your app, but i could not pass the login screen...logo design and fonts are pretty bad if you ask me. I don't know the rest since i could not pass the first screen. sorry for being so direct, but that's how i'm.

Straight forward is fine.

 

I agree the logo will need a rework but the font is straight out of the android bible (noto family). Anyway, font can be changed from within the app.

I just downloaded the app from store and it worked with both a spotify account login as well as a Facebook registered spotify account login. You know that a spotify account is required?

What messages do you get? Could you perhaps send me a screenshot to anaqimlabs@gmail.com?

Thanks!



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#67

Falcon777

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Just renewed my subscription for Splash Screen and Admob Plugin. Going to trust my guts that Corona will still be around in the foreseeable future and will only get better.  Please do not disappoint me, Corona!   :)


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#68

craig.stowers

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 Please do not disappoint me, Corona!   :)

 

Indeed! I absolutely LOVE Corona for all my 2d needs. It has enough handy features without boxing you into a certain style/workflow. We just have to keep the community strong and it should survive. Tell your friends how easy it is to get started in Corona and how easy it is to publish to different platforms etc.


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#69

dodi_games

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Reading this topic, it has come to mind, why you can not pay for Facebook ads? They are powerful and it would be very easy to run them for donations. I have seen forums in which the server is paid with donations. So Corona Staff can make "ads runs on donations" where each developer interested in contribute cause do not have enough skills to help in Corona core code, like me, can contribute, do not know, 10 dollars a month, even if not every month and publish ads on Facebook when the cuota reach $100 to attract new developers. Just thinking.

DoDi


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