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2019 Roadmap, when?
Started by XeduR @Spyric Feb 01 2019 02:36 AM

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#26

egruttner

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egruttner
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Hi Rob,

 

I sincerely apologize. It wasn't my intention.

Like I've said, I'm very grateful to Corona and all the people that work behind.

 

I've just missed the old times.

 

Best regards.



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#27

Falcon777

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Hi Rob

 

Thanks for your reply. All of us definitely want to help Corona and many of us here have contributed in one way or another through the payment of the plugins or promoting of the brand via the splash screen. However, with the lack of activities from the management team, you cannot expect us to keep a "blind faith" in this platform without discussing about the future of Corona and formulating an exit plan.  Those who have feedback here are not the ones who are currently evaluating whether to use Corona to develop their first app but have been around with Corona SDK for years. While your reply sounded a bit harsh against us, I see that as somehow positive so I will pay for another year of subscription to support you guys.  :)

 

Cheers


  • Michael Flad likes this

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#28

SGS

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SGS
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I have to agree with all the posts here (from both sides).

 

But let's be honest the spiral is only downwards.  There has been zero innovation since mid last year.  At least half of the 2018 road map never got fulfilled (a few were my suggestions!).  

 

The biggest thing for me was Switch support which got canned and now my competitors have gained a first move advantage.

 

@Rob, I'm not gonna sugar coat anything here, we all feel the end is coming and nothing (at least public nor on CDN nor via social channels) has pointed to any other conclusion.  What devs need, and you should understand this from the comments here, is just some positive reassurance.  Everyone on this post has been using Corona far longer than me and they have a connection, or more likely, a vested interest in Corona.

 

No one wants Corona to fail but get real, we all have a vested interest here.  You're getting upset about devs discussing other frameworks but hey this is just common sense!  I know plenty of devs are evaluating other solutions because of the quietness/ambiguity recently.  If you can't understand that then that shows how deep the problem really is at the moment.

 

I really hope this is just a low that needs to be worked through but there have been some great ideas floated - like hosting game jams, expos, etc.

 

Also, I would advise against your somewhat hostile tone against the suggestions here, after all the people here pay for the plugins, splash screen, etc that keep Corona alive.

 

Your comments annoyed me somewhat so...

 

Talk about how great/powerful the engine is. Spread the word. - We do but no one knows what we are talking about (I am in slacks of 3k+ devs and I am the only corona dev).  Now powerful is very relative - have you tried Unity recently?  Corona's much easier to use but Unity wins hands down on feature set.  

.

o Get involved with the open source effort - We make apps - you do framework.  We don't ask you to code our games after all do we?

 

o Buy a support plan. If you can't contribute thru code, financial support is always welcome - Why should we buy support plans when we need no support?  We were all happy to pay a yearly charge for a fully supported framework.  This feels like a cheap dig.


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#29

lmgualandi

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lmgualandi
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Most of us already have Corona made games and we depend on these guys to keep them working.
Like Rob said, negativity won't help.
I don't care about blog posts, items 1, 4 and 5 of Robs roadmap is all I want and I'll keep renewing my subscriptions.
  • Falcon777 likes this

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#30

anaqim

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For me, the strength of corona is the ability to make both games as well as busimess apps.

But things change,

Defold has come a long way the last two years, and now have a markedplace with some serious tools, making it a more than viable alternative for making games, and it uses lua.

On the other hand, flutter from google is a new and rather awesome widget framework for making business apps using the dart language.

Everytime someone has asked to get minor fixes made to Corona widgets, the usual reply has been to fix it ourselves, and that sinply isn't good enough.

None of these can do both games and apps as Corona can, but that advantage is rapidly shrinking.

If making only games or only apps, these two both provide better solutions than Corona, and they both have clear roadmaps and communicate with users (especially defold).

So when investing as much time as we do into something we hope to keep alive for years to come, what would you do given that corona seems to be in a downward spiral when other engines and frameworks are gaining momentum?

On a sidenote, there are quite a few long term corona expert users that have invested a lot of time into Corona, that seem to be silent on the subject, which is cause for even more unease.
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#31

Falcon777

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For me, the strength of corona is the ability to make both games as well as busimess apps.

But things change,

Defold has come a long way the last two years, and now have a markedplace with some serious tools, making it a more than viable alternative for making games, and it uses lua.

On the other hand, flutter from google is a new and rather awesome widget framework for making business apps using the dart language.

Everytime someone has asked to get minor fixes made to Corona widgets, the usual reply has been to fix it ourselves, and that sinply isn't good enough.

None of these can do both games and apps as Corona can, but that advantage is rapidly shrinking.

If making only games or only apps, these two both provide better solutions than Corona, and they both have clear roadmaps and communicate with users (especially defold).

So when investing as much time as we do into something we hope to keep alive for years to come, what would you do given that corona seems to be in a downward spiral when other engines and frameworks are gaining momentum?

On a sidenote, there are quite a few long term corona expert users that have invested a lot of time into Corona, that seem to be silent on the subject, which is cause for even more unease.

 

 

Are you using Corona more for business apps or for games?



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#32

anaqim

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anaqim
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I just released my first business app. It heavily uses tableviews, and frankly i have sendt info to corona about it, thinking it would be great to display the diversity of apps that can be made, but no reply if course.

You can try it yourself and tell me what you think. I am positively surprised hiw smooth i got it, in the end.

Https://anaqim.com
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#33

anaqim

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I do have several games in the pipeline, and unless something happens that will change my mind, i expect to be making them in Defold.
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#34

Falcon777

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I do have several games in the pipeline, and unless something happens that will change my mind, i expect to be making them in Defold.

 

I see. Thanks for sharing.

 

80% of my apps are business apps. I just checked out Defold. They definitely put in some effort into their marketing.  However, I don't think it will be suitable for business apps as there is no integration with push notification provider such as OneSignal or widget library.



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#35

anaqim

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The gooey extension is a somewhat limited widget library that also has a dynamic tableview, but the one in corona is surely better, which is why, if we need to make both games and apps, corona still has the edge.

For pure business apps, flutter is a god send when it comes to rapid native development, with widgets and material. Plus, cross platform 👍
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#36

thomas6

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Hehehe. Another "how much longer will Corona survive!!!" thread :)

 

I've been on this forum for about 9 years now, I think, and I can't keep track of how many times this same discussion popped up! The arguments are always exactly the same, and yet, 9 years later, we are still here!!!

 

Rob is right: let's celebrate how great Corona is and support it with our code, communication and money if needed!



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#37

XeduR @Spyric

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XeduR @Spyric
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The thought of Corona "not surviving" hasn't actually crossed my mind.

It has only been during the last 6 months or so since I've started to actively post on the forums, but I've been actively using Corona for around 5 years. I'm guessing that most people are like I was, i.e. just happy to use Corona and they don't bother posting here on the forums, and that's fine. During those 4-5 years of lurking, I've seen owners come and go, but I've never felt that there's been any impending doom.

I love so many things about Corona that it'd be very unlikely for me to adopt another game engine unless I absolutely had to. But, as has been pointed out, my company and I, as well as many other developers are making long term plans and investment decisions around Corona and for that reason I'd want to know what Corona's current owners' plans for the software are. 2019 roadmap would be one such way of expressing these plans for the foreseeable future.


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#38

seha.yetginer

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In order to keep the audience engaged, the community and the Corona team has to be keep all of us informed not only interms of recent developments in API but also in the industry or plugins that we may need in our apps. This is not something could only be done all by Corona. All of us has to be part of this to make things greater.

 

I am pretty confident that, Corona does their best to make things smoother and great but i agree with @Anaqim that it will be much better if Corona team let us know about the progress they take time to time over forums, social media, etc. more often.



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#39

nick_sherman

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It does get tiring trying to promote Corona, whenever you mention it at a conference, game jam, meetup, job interview etc. and no-one's ever heard of it, except in the context of a tasty Mexican beer. 

 

Although I've switched to Unity for new projects, mainly because now I have a family any time I invest in development has to also have a payoff in terms of marketable skills, I still give Corona a plug because it's got it me where I am today, for what that's worth. But I don't think we're going to convince anyone who has zero brand awareness to begin with. They tend to glaze over and assume we're talking about some early alpha project that a few kids knocked up.

 

I want to see Corona do well, but surely it has got to invest something, anything, in marketing, branding etc? It appears to me any money there is left is being spent on engineering, so we'll end up with Nintendo Switch support that no-one ever finds out about, aside from 12 forum regulars.

 

Look at this list someone just posted on the Ludum Dare feed. I've asked for Corona to be added (so it may be on there by the time you read this) but why on earth wasn't it on this guy's radar? Corona has been around for ever, it's stable, mature and powerful. Yet almost unheard of. I guess if the money's not there, it's not there.

 

https://docs.google.com/spreadsheets/d/1tfkBo2IWLHXkZDbIEFUyCWvLkumHYDWCxGHzb-Rmc-0/edit#gid=0

 

And this poll, Love2D on there, but no Corona....

 

https://docs.google.com/forms/d/e/1FAIpQLScDqatSDpc_CB9_BMcI5iPUzyk1NqQFRS_uyIramhWwW4iG2Q/viewform


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#40

anaqim

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We can keep guessing until we're are blue in the face, but the lack of feedback from Corona remain a longterm constant, so its understandable if devs start to look at alternatives, and since this doesn't seem to worry corona, rightfully so.

Kind of makes me wonder if they have a super secret dev base lurking somewhere ;)
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#41

anaqim

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In all fairness i need to point out that i am currently on vacation and as such have spent a lot of time researching viable Corona alternatives, which quickly boiled down to watching way to many tutorial videos of Google's flutter, and king's defold.

What i have found is as follows.

The flutter framework and concept is really great for making business apps, but coding in the dart script language has its issues. Compared to lua i find that it seems to be both powerful yet irritatingly picky, syntax wise. Combined with flutter which consist of widgets in widgets in widgets etc, i find the code not necessarily harder to understand but more difficult to read as it gets more complex, perhaps especially when compared to lua. The idea of moving from lua to dart feels like going backwards in time, something i really don't want to do.

Regarding making games in flutter, it does have some abilities and tools. While even more tools may be on the way, it is still all widgets, and i get the impression that's not the best foundation for game making.

Defold, on the other hand seems very good for making games, yet lacking when it comes to making business apps. It uses lua with a game environment that reminds me of gamemaker, but after watching many videos, i get the impression it might be on par with Corona in terms of production speed. I don't know how it is performance wise, but the king games made using it do work very well.

My conclusion at this point is therefore that the best bang for the buck for me is to continue to use Corona, and hope for a brighter future where Corona staff will find means and better ways to communicate with us devs. Corona is after all awesome and deserves to live on.

There is also something to be said about staying with what one knows, and last but not least... Happy Easter holidays everyone!
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#42

Falcon777

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In all fairness i need to point out that i am currently on vacation and as such have spent a lot of time researching viable Corona alternatives, which quickly boiled down to watching way to many tutorial videos of Google's flutter, and king's defold.

What i have found is as follows.

The flutter framework and concept is really great for making business apps, but coding in the dart script language has its issues. Compared to lua i find that it seems to be both powerful yet irritatingly picky, syntax wise. Combined with flutter which consist of widgets in widgets in widgets etc, i find the code not necessarily harder to understand but more difficult to read as it gets more complex, perhaps especially when compared to lua. The idea of moving from lua to dart feels like going backwards in time, something i really don't want to do.

Regarding making games in flutter, it does have some abilities and tools. While even more tools may be on the way, it is still all widgets, and i get the impression that's not the best foundation for game making.

Defold, on the other hand seems very good for making games, yet lacking when it comes to making business apps. It uses lua with a game environment that reminds me of gamemaker, but after watching many videos, i get the impression it might be on par with Corona in terms of production speed. I don't know how it is performance wise, but the king games made using it do work very well.

My conclusion at this point is therefore that the best bang for the buck for me is to continue to use Corona, and hope for a brighter future where Corona staff will find means and better ways to communicate with us devs. Corona is after all awesome and deserves to live on.

There is also something to be said about staying with what one knows, and last but not least... Happy Easter holidays everyone!

 

I agree totally. I have been checking the above two tools you mentioned as well over the last few days.  Dart script language is pretty unreadable and will be nightmare to maintain. As for Defold, I like the active community and simplicity but they still have a long way to  go from being a usable tool to build business apps. Corona SDK is still the winner here.  :)

 

Have you checked out Unity?



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#43

nick_sherman

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nick_sherman
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Business apps = Xamarin.Forms + Syncfusion plugins (free under $1m revenue).
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#44

anaqim

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Did you check my app nick? Its pretty business and made in Corona. Xamarin is a whole new level.

https://anaqim.com/trackerforspotify.html

As for unity, that's just not the engine for Corona type of apps, and an entirely different ball park. Yes I've worked in it for some 6 months.
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#45

Falcon777

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Business apps = Xamarin.Forms + Syncfusion plugins (free under $1m revenue).

 

Thanks. I will check it out. I used to hear bad things about it in the past. Can't remember the exact reason.



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#46

Falcon777

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Did you check my app nick? Its pretty business and made in Corona. Xamarin is a whole new level.

https://anaqim.com/trackerforspotify.html

As for unity, that's just not the engine for Corona type of apps, and an entirely different ball park. Yes I've worked in it for some 6 months.

 

Looks great!  :)



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#47

nick_sherman

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nick_sherman
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Thanks. I will check it out. I used to hear bad things about it in the past. Can't remember the exact reason.


Yeah, so did I, stuff like ui lag. But it's now a very mature platform.
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#48

Falcon777

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Yeah, so did I, stuff like ui lag. But it's now a very mature platform.

 

 

Are you using Xamarin now for your apps?



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#49

nick_sherman

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Are you using Xamarin now for your apps?

 

At work, yes. Potentially going to port a largely text-based game to Xamarin as well. But for anything more game-y, Xamarin isn't suitable.



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#50

carloscosta

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Did you check my app nick? Its pretty business and made in Corona. Xamarin is a whole new level.

https://anaqim.com/trackerforspotify.html

As for unity, that's just not the engine for Corona type of apps, and an entirely different ball park. Yes I've worked in it for some 6 months.

 

i tried your app, but i could not pass the login screen...logo design and fonts are pretty bad if you ask me. I don't know the rest since i could not pass the first screen. sorry for being so direct, but that's how i'm.




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