Rob I have read all your post in this thread a couple of times and I still have this question: If I build natively with no Java marketplace plugins and the 64 bit build of Corona it will be a 64 bit build?
Google Play 64-bit requirement
Jan 31 2019 12:06 PM
I'm not familiar with the process so I don't know if this is possible but I'll ask anyway. When the migration to this new build system is complete is everything going to be 64-bit compliant like plugins, libraries etc. or are we going to wait for those to be comply to this requirement?
So my app works perfectly fine. No java plugins but as expected the lua library plugins work fine. @SGS sorry but my game aren't performance type of games so not sure I can provide any feedback there. I add Appodeal back to the project and it builds but haven't found a way to call it from the lua side. I'll try to figure that out tomorrow. Just an update for today.
From google: “Existing games built with Unity 5.6.6 or older will have until August 1, 2021 to comply.” Why does unity get special treatment lmao
Unity is the largest mobile game platform in the world. >50% of all mobile games are built on that single platform.
About 90% of the mobile market is divided up between Unity and the next 2 competitors. Corona and the dozens of other niche competitors fight for those last percentages.
No market is going to piss off Unity because they represent most of the world's developers.
You really don't have to remind us how many days are left. We are perfectly aware of this.
If you're getting warnings from the Google Play console, other than this 64 bit warning, we want to hear about it. If you cannot successfully upload and publish your app today, look for gray triangles on the left hand side of the Google Play console and solve those problems. There are zero reasons you cannot submit a Corona App today.
Changes to the Google Play Developer API to V3 :