Everyone should have gotten an email with a survey from Google already and it is important you fill this out and explain exactly why it is crucial to have more time! Maybe enough of those feedback forms will change something in the end and in case things get tough will bring more time.
Google Play 64-bit requirement
Jan 31 2019 12:06 PM
We've posted an update to the blog. Nothing new to report, but it lets people know about the survey and your ability to see our intermediate steps that we've taken.
Please keep conversations here!
Rob, I can understand limitations in what information you're able to provide us at this time and appreciate that the team is doing their best to meet this requirement's technical challenges before the deadline but I'm curious if there is also a possibility that we might not see 64 bit Android support from Corona until after the deadline expires?
My business relies primarily on distributing games through third-party publishers and we are bound by contracts where we could lose many thousand $ if we are unable to update or deliver new builds that we've already committed to.
Well the way I see it, we all rely on Corona for our apps to work, and I (and I'm assuming everyone here) don't want to learn and re-write my apps in a new SDK to get 64-bit compliant, so what can we do to help Corona get us over the line in time (aside from the survey and berating Corona that it's not ready yet)?
Anything that we can do to assist (i.e. test, etc.)?
Best we can do at the moment is to fill out the survey:
Hope this ends better than I think it will. Aug 1 is right around the corner and we would need at least a month to test our whole fleet of apps with this "rebuild" of Corona SDK.
As developers we already know from experience that big overhauls like this are going to introduce a lot of new bugs and stability issues that would normally need months of ironing out. I'd be concerned with a 64bit overhaul releasing in April, let alone June or July (at the latest I hope!!). We really needed this change done months ago, with months of stability fixes and time to test.
Corona lost the ability to publish to Samsung a couple years ago, lost the ability to do ads with Appodeal (Corona's owner!) on Amazon last year, and now we're looking at potentially no publishing to Google Play? The old Corona community would be rioting about this but so many faces are gone, likely already ported to a different SDK.
We do appreciate the work of the remaining Corona team, we know you guys are trying to pull miracles (pun intended) here. Please don't let us down.
Better to publish an unstable app than having all apps completely removed from the store, losing all related reviews, ratings and purchases.
I believe this August deadline means you can't publish anything new, and you cannot update your games anymore. That's still very bad, but not total game over. That said, if your app gets removed (not suspended) for any minor reason you would have no way of actually re-publishing it, so I'd advise everyone in getting your updates in now and stable (including store listings).
That said, the total removal of apps comes a bit later. Google set these dates back in Dec 2017 and we're going to scrambling last second with little time to test, if this deadline is reached at all. I don't understand how Corona can't share ANY date with us. Are we weeks out? Will it be last second? Will we even have anything at all? I would have hoped this change would have been highest priority back in 2017/2018, not 2 short months away from being cutoff from the largest app market in the world...
Here's Google's post on this, with all relevant dates: https://android-developers.googleblog.com/2019/01/get-your-apps-ready-for-64-bit.htmlt
I totally understand how everyone feel as I have many Android apps developed using Corona SDK. I have also just renewed the subscription the splash screen and Admob plugin to show my support. My biggest concern now is that if you guys continue to push Corona team for an update and owners feel that this engine is going nowhere, they may just pull the plug totally and discontinue this product. That will definitely be a catastrophic outcome.
This email was in my spam lol so Im getting the news now rip.
If I dont update my update to 64 bit, what will happen exactly?
Last year google forced all developers to make their apps oreo compatible within a certain period of time.
All apps that have not been updated by the deadline were removed from the app store.
I'd hope Google will at most suspend an app instead of removing them completely.
That's just a little bit harsh lol.
Yah, everything I've read says UPDATES have to be 64-bit after August 1st. People here are acting like all our apps will be removed. Am I missing something?
Not to say this still isn't important, as updates are critical to ongoing support of an app. But it also gives us some breathing room here if Corona doesn't get this done in time.
Based upon working with Corona for the past 3 years of game releases, I am confident they will complete the new 64-bit version with enough time for us to rebuild our apps. With that said, if you are using plugins not developed by Corona, you should check with the makers of such plugins to be sure they will are prepared to be 64-bit compliant. But as I said, I'm confident Corona will get it done for us. Keep checking here or the Corona blog for updates:
- chung6803 likes this