Thanks for replying,
Yeah, I hear the rewarded video but see nothing. the game view is visible and stuck till the (invisible) ads ends,
same goes for interstitial.
According to the logcat the plugins: plugin.chartboost: 2.0.9 (SDK: 7.3.0 - Sep. 28, 2018)
latest is 7.3.1 - Dec, 3, 2018
I have no idea whats the problem
--- Side Note, but important, ---
To Corona Devs,
Generally speaking, there is a fundamental issue with how Corona plugins get updated silently. For example I released the game a year ago an tested every corner of it (including all monetisation plugins) ,
six months later, I casually fix a minor typo in ui, rebuild and innocently release (doing short sanity checks , knowing that all code and libraries are in place)
but no .. months later I realise that since the typo-fix release some monetisation plugin, got silently updated, (I have no control - or way to freeze plugin to a version I tested and that worked flawlessly) ... and now for months it's hurting me till discovered.
This scenario, keeps coming. I think, we developers should have control over what plugins version we are shipping, and be able to specify or freeze the version in the build.config, next to each plugin we can either write a version "2.0.9" or "latest".
This lack of control, gives me second thoughts, I've been using paid plugins for almost two years, and every minor innocent release, brings a multitude of surprise because the lack of control of plugins.
In native builds a developer have control and responsibility for whatever he ships, and can stick the advertizers SDK versions that worked for him, until he sees a good reason to update, then he, pro-actively updates SDKs and tests, a very natural and professional work flow.
with simulator build and paid plugins, it a surprise-egg !
I wish Rob reads this, give us control, give us peace of mind.