So it seems the Unity Ads plugin starts loading ads on it's .init() function and caches 4 or 5 ads that will generally go unplayed. It's early on in our beta test, but our Ad Requests currently far exceed our impressions, which indicates that ads are generally being loaded too early and are never shown. This can drive our eCPM down because the ad networks will give you lower quality fill if they perceive you to be "wasting" the ads they're giving you.
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We used to use AppLovin that had a .load() function so we could control when an ad is loaded. Can we get similar functionality in UnityAds or a parameter to adjust how many ads are cached?