Jump to content

[TOPIC: topicViewTemplate]
[GLOBAL: userSmallPhoto]
Photo

12 months 12 games
Started by steinovehelset Oct 10 2018 03:10 AM

66 replies to this topic
challenge
[TOPIC CONTROLS]
Page 3 of 3 1 2 3
[/TOPIC CONTROLS]
[modOptionsDropdown]
[/modOptionsDropdown]
[reputationFilter]
[TOPIC: post.html]
#51

joelutting

[GLOBAL: userInfoPane.html]
joelutting
  • Enthusiast

  • 50 posts
  • Corona SDK

I thought about joining you in the 12 games in 12 months challenge, but have too many things on the go :-(

 

Don't be too excited about 50K - that made $4k - it sounds like more then it is. That was thru iPhone and a contact at apple - did you use a contact, advertising, or any other marketing to get your feature? If not thats really good!

 

Be really excited to know how it does over this weekend.



[TOPIC: post.html]
#52

steinovehelset

[GLOBAL: userInfoPane.html]
steinovehelset
  • Enthusiast

  • 68 posts
  • Corona SDK

I understand. It takes a lot of time!

 

No, I don't have any contacts and no advertising. Just been writing on a couple of forums and reddits. So I guess it's good luck combined with a good game.

 

It's exciting to watch the download numbers, don't look forward to when it's not featured anymore :P



[TOPIC: post.html]
#53

steinovehelset

[GLOBAL: userInfoPane.html]
steinovehelset
  • Enthusiast

  • 68 posts
  • Corona SDK

It's been a while since I've updated this posts.. Here's whats new:

 

A little while after the feature on App Store was finished, I was lucky enough to be featured by Google Play too :D

Currently the game is featured in the Indie Corner:
https://play.google.com/store/apps/editorial_collection/promotion_topic_b000054_games_indie_corner_tp

 

We're have added a lot of new features to Scolors including more modes and a lot of improvements. We're going to continue working on this game since it's so popular.

 

But we also need to continue our challenge, so we're working on a new game. The progress is good, but I want to spend some extra time polishing the game. Looking forward to share more info about it when we're closing in on the release date.



[TOPIC: post.html]
#54

joelutting

[GLOBAL: userInfoPane.html]
joelutting
  • Enthusiast

  • 50 posts
  • Corona SDK

Good to see it on the featured list - goes to show it can happen! I've only had minor features on AppStore for both of my games, but that was from a friend having a contact at apple. The difference in dl and $ between getting featured and not is significant :-(

 

Got a game coming out soon so this has motivated me a little - thanks!



[TOPIC: post.html]
#55

steinovehelset

[GLOBAL: userInfoPane.html]
steinovehelset
  • Enthusiast

  • 68 posts
  • Corona SDK

It's been too long since I've written something here :S Been really busy this summer.
But I have some exciting news :-D

Our new game will be sent to Apple and Google Play in just a few days. Really looking forward to share it here on the forums :-)



[TOPIC: post.html]
#56

steinovehelset

[GLOBAL: userInfoPane.html]
steinovehelset
  • Enthusiast

  • 68 posts
  • Corona SDK

Hi everyone!

 
We have just released a new game called Colorlane! and I would love to get your opinion about it.
 
Here's the game description:
Colorlane is the game where the lanes have multiple colors and so does your character. 
To be able to drive on the lanes you must jump and change color so you match the lane you're landing on. 
High speed and everchanging colors make you sit on the edge with a high pulse tapping away to make those hard jumps. With only one shot to make it, how far can you get?
 
I made a trailer from the game you can watch here:
 
You can find the game here:


[TOPIC: post.html]
#57

richard11

[GLOBAL: userInfoPane.html]
richard11
  • Contributor

  • 464 posts
  • Corona SDK

Great looking concept. Interesting to see the progression of your games too - none are too much of a leap from the previous and there are definitely similarities with other games, but these last few concepts have been quite unique. Nice to see somebody who isn't just repeating existing games.

Just one negative from me - I see the latest is a paid game, but also includes in-game ads? I personally would be annoyed as a gamer if I still had to endure adverts after paying for the game itself. I suppose I consider adverts as being in lieu of payment, so it's a one-or-the-other thing for me. Oddly I'm less bothered about paid games that contain IAP items though.

[TOPIC: post.html]
#58

steinovehelset

[GLOBAL: userInfoPane.html]
steinovehelset
  • Enthusiast

  • 68 posts
  • Corona SDK

@richard11

Thanks for the feedback :-)
When it comes to the ads I will just say that it isn't ads between matches or anything like that. Some of the levels in the game are quite long and you only have one shot. But you can continue where you died if you watch an ad, so at least it's not something you have to do. 

I'm thinking about implementing iaps where you can buy 5 "retries" or something similar.



[TOPIC: post.html]
#59

SGS

[GLOBAL: userInfoPane.html]
SGS
  • Corona Geek

  • 2,120 posts
  • Corona SDK

A paid game = no ads, no iap.  Quite a fundamental rule.


  • Michael Flad likes this

[TOPIC: post.html]
#60

steinovehelset

[GLOBAL: userInfoPane.html]
steinovehelset
  • Enthusiast

  • 68 posts
  • Corona SDK

@sgs thanks for the feedback!
I will create a new release with no ads :-) I totally agree with both of you, it's just that I felt there had to be a "down side" for receiving a second chance.



[TOPIC: post.html]
#61

SGS

[GLOBAL: userInfoPane.html]
SGS
  • Corona Geek

  • 2,120 posts
  • Corona SDK

Being honest, your game looks like any other free game.  There is nothing premium about it.

 

You could get much more from free with ads and IAP than paid.



[TOPIC: post.html]
#62

steinovehelset

[GLOBAL: userInfoPane.html]
steinovehelset
  • Enthusiast

  • 68 posts
  • Corona SDK

@SGS

It's just that ads sucks. I really hate ads...

I appreciate your opinion and time will show if releasing the game as paid is a mistake or not :-)



[TOPIC: post.html]
#63

joelutting

[GLOBAL: userInfoPane.html]
joelutting
  • Enthusiast

  • 50 posts
  • Corona SDK

Good luck with it - working on a game now that has no ads but a pay wall (play half the game, pay to play the other half) really concerned about how it will do. You might consider that as an option. Game looks good, but paying for a game with so much free stuff is a big choice for me...



[TOPIC: post.html]
#64

steinovehelset

[GLOBAL: userInfoPane.html]
steinovehelset
  • Enthusiast

  • 68 posts
  • Corona SDK

@joelutting

Thanks!

That might be an option yes. I will wait a little while and see how it goes.

 

@SGS and @richard11

Now the ads are completely gone from Google Play. Still waiting for Apple to approve it. 
The download size went from around 20mb to 10mb so that's also really great :-)


  • Michael Flad likes this

[TOPIC: post.html]
#65

richard11

[GLOBAL: userInfoPane.html]
richard11
  • Contributor

  • 464 posts
  • Corona SDK

That's quite a big drop 😶

[TOPIC: post.html]
#66

steinovehelset

[GLOBAL: userInfoPane.html]
steinovehelset
  • Enthusiast

  • 68 posts
  • Corona SDK

Colorlane! has been featured by Apple :-D This is the second game in row we have released that Apple has featured :D

 

I think it's featured in 22 countries under "New games we love" :D

 

I anyone is interested I've droppen the price 50% :-)


  • richard11 likes this

[TOPIC: post.html]
#67

cyberparkstudios

[GLOBAL: userInfoPane.html]
cyberparkstudios
  • Contributor

  • 571 posts
  • Corona SDK

Congrats again!

 

Clearly you are doing it right!




[topic_controls]
Page 3 of 3 1 2 3
 
[/topic_controls]

Also tagged with one or more of these keywords: challenge