How to post a game on steam?
Aug 25 2018 10:14 AM
The process of uploading is a little complex, I'll see if I can dig out the instructions. I seem to remember having all sorts of problems uploading from mac as it needed a very specific version of python, used a Windows VM in the end.
Yep, you just pay the fee $100USD and that buys you a token that you can use to post a item. It's not much more complex than Apple's process as far a signups go...
Once you have a "partner account" create your game page and community pages... These are pretty simple. You upload images to the Steamworks site an use a Markdown-like sirte to build descriptions. Here's SKIPCHASER's page (*cough* *cough*) if you want to try out purchasing and reviewing
Once you are ready to test your game, the easiest thing is to start with a WIN32 Build and upload it with the SteamPipe GUI tool and flag it as a BETA. Then you can give away keys that just unlock BETA builds while you work the kinks out. You could do all this via a CLI, but this tool is dead simple.
Once you are ready to rock, set your price, flag it as ready to release and after a minor review your game is for sale.
All in all, once you have the upload process figured out it super easy to make new beta builds, test those out and then switch branches to make the beta the public branch.
There's a bunch of other stuff you *can* do with DRM, cross-platform with one content directory, etc. But I'd reco doing a basic Win32 build first. We only sell about 15% via the Mac Steam store.
Hope that helps!
- roaminggamer and sporkfin like this
Steam isn't as viable as it used to be, but we wanted to have products in lots of different places--wanted to make a joystick centric game too... So mission accomplished. That said, I don't know if I've ever been "happy" with sales...
Our game is here...
Thanks Ponywolf. Out of curiosity, how hard is it to go from the directory created by the Build for Win32 in Corona to having it set up on the Steam store from a files perspective. It is as simple as uploading the directory, or do we need to create some type of setup exe or a setup script?
Generally, you monetize on steam by selling your game or app for an up-front fee. They do have micro-transactions and our plugin has some support for them, but I don't have any experience.
Ad-supported games and apps on desktop platforms are very rare and there isn't a lot of evidence that it's an effective way to monetize your apps. Ads are common for websites and mobile platforms, but not desktops.