My game has a physical box that moves in a circular way.
To move this box, I tried two approaches:
1) According to the position of the touch event, change ".rotation" of the box (this of course problems because physics must be modified only with physical elements)
2) Use a touch joint on the box fixed with a pivot joint in the middle (this works well enough but sometimes the picture makes unexpected shots due to the different position of the joint and in any case it is not exactly what you had)
I then came across Freeze. It moves exactly as I would like, and I assume that their box is also a physical body
So I was wondering if anyone has any other suggestions to replicate this mechanism of the game