I have a sprite animation as a background. However, I cannot get the scaling right on the IOS devices. A sprite that fits just right in the Iphone 4s, will not fit the whole screen for the Iphone X. Setting the sprite x and y coordinate to display.actualContentWidth (/Height) does not show anything. Using display.contentCenterX (/Y) has given me the best results, although the scaling is still off. Is there anyway to detect the model of the Iphone so I could fix the scaling problem individually? Is there a way to declare the size of the sprite or imagesheet to make it scale for all IOS devices correctly? Thankyou.