Please name one or more features of Corona that new users use today (perhaps incorrectly or unnecessarily) to solve game dev problems that used to be solved 'manually'.
I was answering emails and forums questions today and it occurred to me (as it sometimes does) that today's game developers are incredibly spoiled (for choice and solutions).
I mean that in this way:
- In the old days of game dev (late 70s early 80s for me), we as game developers had no game engines, etc. etc.
- At the same time we had to solve many of the same problems: animations, movements, collision detection and response, sound ...
- Additionally, we had extremely limited resources and CPU cycles to solve these problems with.
I am no complaining, but rather this got me thinking about how to better introduce new developers to the art of game making.
"What are the biggest hacks used by new users today?"
By this I'm asking, "What feature or features of Corona do new users go to in order to solve a problem that used to require hand-coding?"
I am specifically looking for cases where the new user has turned to a feature because it is easier to use the feature than learn to solve the problem correctly.
This is NOT a complaint thread. I am really curious what other older/experienced developers think about this.
I sometimes feel bad for new folks because they get to skip the learning and hard bits. This gives them a huge head-start but often leads to a big crash later when they encounter hard problems.