Here is a screenshot of my game. I want the player to follow the outlined path. I am not using any physics, I was hoping I could achieve a close-enough gravity-like behaviour using easing. What I was hoping to do was to use deltaPerFrame on the player object to make them move right and then use transition.moveBy on the player object to make them go down using easing but I can't seem to make those 2 actions work at the same time.
I am using enterFrame to continuously update the player's deltaPerFrame in the x direction and I apply the moveBy transition once when the player collides with the cliff but what I am seeing is the moveBy transition runs first and then the deltaPerFrame kicks in after the moveBy transition is done even though I double checked that these two actions do happen at the same time. Does anyone know why that is? Can those 2 actions work at the same time?