I'm getting fatal crashes across our whole portfolio of games for something that seems native to the Corona simulator or Android. This is currently confirmed on Android only but may be affecting our iOS games as well. It's happening across 15 different games, all built on 3318. Built on June 23.
java.lang.UnsatisfiedLinkError: Native method not found: com.ansca.corona.JavaToNativeShim.nativeAxisEvent:(JIIF)V at com.ansca.corona.JavaToNativeShim.nativeAxisEvent(JavaToNativeShim.java) at com.ansca.corona.JavaToNativeShim.axisEvent(JavaToNativeShim.java:483) at com.ansca.corona.input.RaiseAxisEventTask.executeUsing(RaiseAxisEventTask.java:43) at com.ansca.corona.CoronaRuntimeTaskDispatcher$TaskEvent.Send(CoronaRuntimeTaskDispatcher.java:170) at com.ansca.corona.events.EventManager.sendEvents(EventManager.java:91) at com.ansca.corona.Controller.updateRuntimeState(Controller.java:308) at com.ansca.corona.graphics.opengl.CoronaGLSurfaceView$CoronaRenderer.onDrawFrame(CoronaGLSurfaceView.java:425) at com.ansca.corona.graphics.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1623) at com.ansca.corona.graphics.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1378)
Here's the full crash details including stack trace: http://crashes.to/s/9f32b7a144a
Can we please have this resolved? These are causing our crash rates to spike in Production which hurts our downloads/revenue. Please let me know if you need any other information.