In my search to improve my App performance, I decided to put all the images on images sheets. I decided to do it that way because I could see that the texture memory, with all scenes open, reaches almost 200mb if I use individual images. Now, when changing to images sheets, I could see the texture memory hardly exceeds 80mb, which I found remarkably good but when doing the tests on devices I can feel how they heat up.
I'm not using 2048x2048 images sheets, I decided to use 2 or 3 medium sizes images sheets for each scene. Only the back and info icon are repeated in scenes, which are outside the images sheets and loaded individually, virtually every scene runs with their own images sheets.
What would be your opinion regarding the issue of using or not "image sheets" and in what way it would be correct to use them?
Thanks in advance!
I forgot to said: with individual images I get 200mb in texture memory but no device was heated.
Jun 04 2018 11:49 PM
How is this word-for-word the same as https://forums.coronalabs.com/topic/72887-using-many-images-sheets-is-bad-practice/?hl=200mb
I wonder if this is a real person. Based on prior posts something is fishy here.
Same behavior here:
maria.smile509 ==> https://forums.coronalabs.com/topic/72855-hi-guyi-have-a-questionplease-help-me
kcdev ==> https://forums.coronalabs.com/topic/70915-finer-control-for-emitter-particles
I notice that kcdev's account was last active the day before the above maria.smile509 account was created.
kcdev => Last Active May 29 2018 09:56 PM
marias.smile509 => Member Since 30 May 2018