Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.
Forum super-star @roaminggamer has been bringing up some great topics of discussion in the forums lately. This topic covers a cool item called custom runtime events. These are great ways to easily access code in a module without having to set up complex data passing schemes.
Tiled (https://www.mapeditor.org/) is a great tool for building 2D game maps and levels. Corona doesn’t have direct support for it, but that hasn’t stopped our community developers and there are several systems you can include in your projects that make using Tiled maps easy. This thread discusses some of the more popular and some of the “need-to-know” items to make use of this fantastic tool.
In this post, the user is wanting to simulate the Adobe Photoshop™ Saturation bending mode. Corona supports many of these options through texture filters. Corona developer @sporkfin and graphics wiz jumped into the thread with some additional suggestions to attack this problem.
Do you have a particular forum thread that was helpful for you? Let us know about it! Email firstname.lastname@example.org, put FTF: and the forum title in the subject, and include the URL in the email. We will consider adding it to an upcoming edition of From the Forum.
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