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Do widgets require 320x480 base content area?
Started by MCgames Nov 10 2017 12:03 PM

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widgets content area config
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#1

MCgames

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MCgames
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In the past I was informed that to make widgets perform currently at different scales I should use the base content area of 320x480. Is this still correct? I could not find any mention of this in the documentation.

 

Thanks for any help you can provide.



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#2

roaminggamer

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roaminggamer
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There used to be a time when some widgets (I believe the spinner and others) only worked when you used a config.lua resolution of 320x480.

 

I do believe that was rectified and all widgets should work well at any resolution.

 

If you're having a specific problem or seeing a particular weird behavior please post here about it and if you can, provide a small sample that demonstrates the issue.

 

This will get you the fastest assistance.



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#3

Rob Miracle

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Rob Miracle
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Many of the widgets let you control their size or you can create custom skins where you can.  Somethings like the scroll bars on a scrollView widget don't scale.

 

Rob




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