I'm working on RPG game and want to customize my heroes look depending on items they wear. So I end up with this structure of groups (from back to front):
cloak group > body group > armor group > left hand group > right hand group
I dont use physics and want to add 1-2 sprites for each group
I see 2 scenarios here:
1) Each time I put new hero on battlefield (let say I have max of 5) I would create those 5 groups and insert them into scene group - so it would be 25 groups total
2) Create 5 groups and then use them for all my heroes
Is there any downsides of using 25+ display groups? Will it affect performance significatly more than solution 2 with 5 groups?