Jump to content

[TOPIC: topicViewTemplate]
[GLOBAL: userSmallPhoto]
Photo

Does Corona support animated tiles from the Tiled Editor?
Started by Blex Jul 01 2017 06:41 AM

2 replies to this topic
[TOPIC CONTROLS]
This topic has been archived. This means that you cannot reply to this topic.
[/TOPIC CONTROLS]
[modOptionsDropdown]
[/modOptionsDropdown]
[reputationFilter]
[TOPIC: post.html]
#1

Blex

[GLOBAL: userInfoPane.html]
Blex
  • Corona Geek

  • 1,199 posts
  • Corona SDK

I had seen a tutorial for Tiled, that said not a lot of game engines supported animated tiles from Tiled, but the video is a little old. So, I was wondering if Corona supported animated Tiles and if the Ponywolf library can help manage the animations. By manage, I mean trigger them at a specific time, or change their animation speed, etc.



[TOPIC: post.html]
#2

gsimeonov

[GLOBAL: userInfoPane.html]
gsimeonov
  • Enthusiast

  • 43 posts
  • Corona SDK

I'm not sure what you mean by "animated tiles" but if it's just a map that is exported as an image ('Export as Image..."), you should be able to treat it as a regular spritesheet and animate it in Corona:

 

https://docs.coronalabs.com/guide/media/spriteAnimation/index.html

 

Ponywolf 's Sticker Knight characters are animated the way it's explained in the above guide - look at the hero.lua file for an example.



[TOPIC: post.html]
#3

Rob Miracle

[GLOBAL: userInfoPane.html]
Rob Miracle
  • Moderator

  • 25,535 posts
  • Enterprise

Just to be clear, Corona does not currently directly support Tiled maps. We depend on community provided engines like PonyWolf's.

 

Rob




[topic_controls]
[/topic_controls]