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Many years ago, there was a developer who used CoronaSDK to create an app that teaches you how to tie knot. The app used 3D images saved as PNG files.
See this old thread:
I have a 3D game using Corona...my point was to responsively rotate in 3D in Corona will take a large amount of pngs (say every 10 degrees). If there are many large objects then using a 2D engine is not the right tool for the job and Unity is the best for this.
You can (eventually) cut with a screwdriver.... but you really are better off just using a saw.
Hi Sphere, does it make any difference that I have the 3D image already and am just trying to have an application made to "house" and present this 3D file? AKA, I'm not trying to create a 3D object in Corona. Its just a single image that the user rotates about with their finger to examine the object from all sides.
Edit: and thanks for the link elbowroomapps, I'll check it out
Scott Harrison has a plugin that will show those formats on iOS devices. There isn't a simulator, Android or desktop version.
This is a native object that sits on top of the Corona display, but it would in theory let you show a 3D object and rotate it.
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