Trying to test and push out a big update this week so not sure I'll have time for this.... will try end of week if possible
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@Markus, coming up with an idea / design / testing does NOT count against your 4 hours. It is just for the coding period.
I'll try to make it more clear in the rules section.
I know the theme is a bit unconventional but as Jay pointed out, there are endless ways to interpret the theme. For example, you can take "Platonic Virtue" from Wikipedia(https://en.wikipedia.org/wiki/Virtue#Platonic_virtue) and make a game about courage or justice. It still counts.
Hi! It's not that I thought it would be against the rules to work on the game idea for a few hours. The problem is that I don't want to be doing that. I understand the meaning of virtue about moral goodness and everything, but it still doesn't translate into more than some vague, abstract game ideas for me. I want to feel inspired and have cool, distinct ideas pop up in my head, or else there's no point in participating in my opinion.
Don't take this the wrong way. I still think it's great that you're hosting this event! But I'm also hoping that if there's a next time, maybe the theme will be a little more straight-forward...
Actually, I thought people would like a theme that is a little bit different than other game jams and could be interpreted heavily. I see that this is not what everyone wants. I like jamming to whatever theme I face because, most of the time, I end up with really interesting ideas so I don't think it's the right way to go but it might be a good idea to introduce at least two different themes for special events like this in the future but we'll see how this turns out.
That's great feedback from both you and Todd. If I host another jam, I'll keep that in mind and figure something out. Thank you.
Personally, I like the challenging theme. I think part of the fun will be to see what each of us comes up with as a straight out virtue or a creative workaround.
@adrianm - I think "he became fat by virtue of eating too many doughnuts" is brilliant! That's what I call a creative workaround and a good laugh. I hope to see more surprises like that from the whole crew.
Like sharp100 said, you are free to find workarounds to the current theme and that's one of the reasons that makes this jam fun.
I'm in 35 minutes and still designing the game as I progress. Also, thinking about a second idea if I can find time to implement.
@sharp100, If you got something to show, don't forget to share it via Twitter (#CoronaBlitz2017) or on itch.io community forums.
I like the theme, although I still have not really an idea.
I am not sure if I understood one thing right, the game needs to be published afterwards? I read something about provisioning profiles.
I thought I will have to upload an .exe file at the end. (This is actually part of my motivation, as I never made a desktop app until now...)
I figured it out. The provisioning stuff would be necessary for the macOS version, right?
a shotgun has several virtues:
- it occurs early in the upgrade tree
- it's relatively inexpensive
- it doesn't require accurate aiming
- it does considerable damage to zombies
- it's easier programmer art than a crossbow
(j/k - i'm not doing "virtuous zombie shotgun" )
@rob.englebright - like
I'm excited about this theme. After participating in a dozen or so game jams with relatively straightforward themes, "virtue" is surely more challenging and requires a bit more thought, which I think is actually pretty cool. If you're frustrated with the theme, my advice would be to stretch it until you find something that gets you excited. Nobody is going to look at your final product and say "Hey, you interpreted the theme wrong!" Hopefully you can dig around in there and find a good excuse to stick around and make a game!
Self-serving much? I'm not participating in this one for two reasons, 1) big game update (this pays the mortgages and always comes first and 2) big game update!
With a player base of 2 mil players even the smallest of bugs is a real problem!
I update monthly first week of the month so any jam in this period will come a low second to real $
@adrianm, You'll get that it's not the case when you see my first submission. Actually, I was thinking like "let's make it virtue so it's not so easy for people take their ready projects and change the assets and say 'here I did it'" and all I thought was "I know I'll figure something out" which I couldn't I guess my other submission inspired directly from Wikipedia will be far better. (Best of luck with the updates! Which game is it? I'd love to know if it's something I'm already playing or give it a chance if I'm not.)
@brainofsteel, great piece of advice. Thank you.
Will post this in the itch.io forum as well.
Working title: Jet Jumping Virtues
Side scrolling 2d game with tricky? (new?) controls.
The levels are made up by the seven (heavenly) virtues as words, written in a font like Press Start 2P (https://fonts.google.com/specimen/Press+Start+2P):
(the right order needs to be play tested)
The player always starts on the first letter and needs to reach the last letter.
The player has one life and always needs to start from the beginning when dead.
Each step consists of three movements: up, right, down - in this order.
When pressed one of the movements, the player accelerates in this direction until he either leaves the screen (or some preset boarder),
a new movement is choosen or the ground (some character of the current word) is reached.
The characters can not be hit sidewards, only when in downwards direction.
Simple as the font, probably a grey square on white letters with black background, maybe different colored end letter.
Reach the end of the last virtue. If this will be too easy (or there is time left), add some type of score, like time,
(least) number of moving cycles, number of letters touched, ...
Until now I basically spent 1,5 hours trying to make the first level with tiled and load it into the PonyBlitz skeleton via the ponytiled module. Could not get it to work
(I never used tiled before)
Lets see if I can find a work around tomorrow...
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