I've purchased a few premium plugins. Is it really so that 'cause I purchased the plugins, only I can use those? What about our team members - we have another programmer and level builder who also needs to build project for testing purposes?
It doesn't seem fair that every team member should purchase all needed plugins. For example for our small indie team Unity Ads plugin would cost 3*200$. In many environments you can create an organization that consists of members. Or you should have an option to attach the plugin for a specific app. Or maybe I just have understood incorrectly