Hi! New topic created no to spam this one with a different issue.
I'm building on iOS and applovin.load doesn't seem to work past the first try.
I'm building on 2949 and have the problem since I switched from 2828.
The first ad loaded with init works fine
if event.phase == "init" then if event.isError then print("An appLovin error has occured") else print("Loading an appLovin ad") self:loadAd() end end
function applovinManager:loadAd () print("Try to load ad") applovin.load() end
However, any subsequent load seems to fail as no ad shows up.
I'm launching the loading in the "displayed" event in the listener I put in the init call.