Hi Scott, one more thing on this. Is there a way of using your plugin in a enterprise project?
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Right now the stopRecording function stops and immediately shows the save/share screen to play back the video. Does the cacheRecording function stop the recording, just not show the save/share screen? Or, do we still need to call stopRecording? I assume that calling cacheRecording does stop it too, just want to make sure...
After some testing I don't it is actually possible to cache recording for later. I did not test this like I should have been when testing the feature. I think the pop up is required to run on the instance it was stopped. I thought I could cache the pop up view for later put it does not seems to what to function like. I would have loved to seen this added to the replay kit plugin. But I don't replay kit framework. I always to only make promise that I can keep. Sorry to implementing with out testing. Going forward all new feature and new plugins will be tested more thoroughly.
Hey Scott, thanks for the update. There are games though that do cache the recording... Take MMX Hill Climb for example - you start the recording. Then, when you crash, it takes you to the replay screen which has a "Review & Share" button which will then fire up the cached recording.
What have you been able to find out via Apple's docs on what's allowed or not?
Just wanted give an update on caching recordings. I have been try to get this working non stop for the past 2 hours. It seems to not want to play stored videos. I tried everything I could to get this working. I did as much research as I could but still get a nil value, black screen, or a bad access(which causes a crash. My only other guess is that this is an apple bug. I seem to keep hit a wall on this . My guess on why other app are able to is 1. they are replay kit masters or 2. they are building with a different version of iOS i.e not 10.2.1