Another very basic Level Director X utilization question...
I'm planning on working in several different resolutions and aspect ratios for some popular target platforms.
Tablets : 600x1024; 800x1280; 1536x2048; 1600x2560
PC/MAC : 1280x800; 1366x768; 1920x1080; 1280x1024; 1024x768
And these are 3:4, 5:8, 8:5, 16:9, 4:3 aspect ratios.
I'll need to modify my levels somewhat so that rewards/threats are optimized for landscape and portrait orientations. And my HUD/GUI will have desktop and tablet variations with elements spaced out via code.
- any caveats when working with multiple resolutions/aspect ratios?
- ok to set my projects up using the lowest rez versions of assets? (I'm using TexturePacker at the moment, but will likely switch to Shoebox)
- when I switch device targets should my level content be updating to reflect the 1x and 2x assets?