Is it possible to use a Spriteloq sprite sheet with the latest version of Corona? If so, how can I get this to work?
I'm getting this error message:
Attempt to index upvalue 'loqsprite' (a boolean value)
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I would say it's unlikely. There may be some conversion method, but it might still generate API calls based on the old, long-deprecated "sprite" library in Corona which dates back 4+ years. While that library actually still is available (but completely unsupported), I can't vouch for its performance or reliability.
Is there some reason you can't just make your own image sheet and sprites using modern methods?
I would assume that best way to proceed here would be to convert image sheet frame data to modern format with some scripting. I don't have any idea how Spriteloq format looks like, so I can't even tell if it would be hard, but usually it is pretty straightforward.
Edit: I just downloaded some random Spriteloq example on internet and got it working with adding sprite.lua to project directory and adding to sprite = require("sprite") beginning of main.lua. If you want quick and dirty way to get it working, it may help, but I would rather recommend rewriting some code into more contemporary ways.
Edit2: sorry. It doesn't quite work... But images are still there, and I'm sure it woudn't be hard to extract data into imagesheet format.
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