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iTunes Connect: Processing stopped for build an app.
Started by iyoda May 31 2016 11:41 AM

237 replies to this topic
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#226

Saco

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Thanks Rob, I've just sent it.



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#227

Rob Miracle

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Do you have any files in your project with a .car extension?

 

Or do you have any files that are not .lua, .jpg, .png, or the various audio file formats? (build.settings excluded of course)?

 

Rob



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#228

Saco

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No, I don't have .car files in the project.

 

Besides the .lua/.jpg/.png/.wav/.mp3 I have a couple of .json files.



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#229

Rob Miracle

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Most people shouldn't have issues. .json is fine too. I'm just trying to figure out what is different between your app and your Hello World submission that would trip up Apple's app scanner.

 

Rob



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#230

Saco

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The biggest difference between the apps is the size, the one I'm uploading is almost 400 Mb. Could that be a problem?



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#231

Rob Miracle

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Potentially.  It shouldn't be. Apple accepts apps up to 4GB in size. you're 1/10th that size, but that doesn't mean their auto-app scanner isn't timing out. Still I think that's a long shot.



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#232

Saco

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Is there a limit to the number of files? The app is a comic book, with a total of about 2600 images..



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#233

DirkJ

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I have successfully uploaded a small test app but I can't upload my other app. :(



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#234

Rob Miracle

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Do either of you have a non-ASCII (UTF-8) type characters in your app's name?

 

Try removing them and re-submitting.

 

Rob



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#235

Saco

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Thanks Rob! That's it! 



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#236

DirkJ

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Yep, that was the problem.

 

Thank you so much Rob!



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#237

chungnguyen1926

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Yep, that was the problem.

 

Thank you so much Rob!

 

Congrats! 



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#238

okechukwu0127

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Hi all,
 
I hope this responds of mine to this Itune error saves someones time and changes someones life
Follow this link for a detailed explanation of what bitcode is and how to solve the problem of ItuneConnect app thinning process
 
 
and also
 



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