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iTunes Connect: Processing stopped for build an app.
Started by iyoda May 31 2016 11:41 AM

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tvos
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#1

iyoda

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iyoda
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I could not send an ipa file by Application Loader.

But I have to send it as soon as possible.

 

Corona build: 2016.2886 (latest)
Mac Version: El Capitan 10.11.5
XCode version: 7.3.1

 

I got an email from iTunes Store after sending ipa file by Application Loader.

 

iTunes Connect: Processing stopped for build an app.

While processing your tvOS app, errors occurred in the app thinning process, and your app couldn’t be thinned. If your app contains bitcode, bitcode processing may have failed. Because of these errors, this build of your app will not be able to be submitted for review or placed on the App Store. For information that may help resolve this issue, see Tech Note 2432.

Regards,

The App Store team

 

Tech Note 2432:

https://developer.apple.com/library/tvos/technotes/TN2432/_index.html



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#2

Rob Miracle

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Rob Miracle
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Are you doing an Enterprise build or a Simulator build?

 

Are you using any plugins?

 

Rob



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#3

iyoda

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iyoda
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I am doing a Simulator build.
 

I am using iCloud plugin and applovin plugin.

 

build.settings

    plugins =
    {
        ["plugin.iCloud"] =
        {
            publisherId = "com.coronalabs",
            supportedPlatforms = { iphone=true, appletvos=true },
        },
        ["plugin.applovin"] =
        {
            publisherId = "com.coronalabs",
            supportedPlatforms = { iphone=true, android=true, appletvos=true }
        },

 



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#4

Rob Miracle

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Rob Miracle
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Can you do a test build where you're not including the plugins (perhaps test one at a time) and build and submit. It doesn't have to run. You want to see if Apples auto detection failed  your app before you actually submit it and see if its a bitcode problem with one of the plugins (which it shouldn't be).

 

Also can I see your whole build.settings?

 

Rob



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#5

iyoda

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iyoda
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Thank you! Rob.

 

I could submit my app without AppLovin Plugin. AppLovin plugin is commented out.

But I need AppLovin Plugin. Because this game is the winner of Apple TV contest by AppLovin.

 

--------------------------------------------------

-- Without AppLovin

--------------------------------------------------
settings =
{
    plugins =
    {
        ["plugin.iCloud"] =
        {
            publisherId = "com.coronalabs",
            supportedPlatforms = { iphone=true, appletvos=true },
        },
--[[        
        ["plugin.applovin"] =
        {
            publisherId = "com.coronalabs",
            supportedPlatforms = { iphone=true, android=true, appletvos=true }
        },
--]]        
--[[
        ["CoronaProvider.gameNetwork.apple"] =
        {
            publisherId = "com.coronalabs",
            supportedPlatforms = { iphone=true, ["iphone-sim"]=true },
        },
--]]        
    },

    orientation =
    {
        default = "landscapeRight",
        supported = { "landscapeLeft", "landscapeRight", "portraitUpsideDown", "portrait" },
    },
    tvos =
    {
        iCloud = true,
        -- tvOS app icons require multiple layers, and must provide both a small and a large size.
        icon =
        {
            -- A collection of 400x240 pngs, in order of top to bottom.
            small =
            {
                "Icon-tvOS-Small-1.png",
                "Icon-tvOS-Small-2.png",
                "Icon-tvOS-Small-3.png",
                "Icon-tvOS-Small-4.png",
                "Icon-tvOS-Small-5.png",
            },
            -- A collection of 1280x768 pngs, in order of top to bottom.
            large =
            {
                "Icon-tvOS-Large-1.png",
                "Icon-tvOS-Large-2.png",
                "Icon-tvOS-Large-3.png",
                "Icon-tvOS-Large-4.png",
                "Icon-tvOS-Large-5.png",
            }
        },

        -- A 1920x720 png file, displayed when your app is on the "top shelf".
        topShelfImage = "Icon-tvOS-TopShelf.png",

        -- A 1920x1080 png file, displayed briefly as your app loads.
        launchImage = "Icon-tvOS-Launch.png",
    },
    iphone =
    {
        iCloud = true,
        components = {},
        plist =
        {
            NSAppTransportSecurity =
            {
                NSAllowsArbitraryLoads = true,
            },
            UILaunchImages = {
                {  -- iPhone 4 Portrait
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default",
                    ["UILaunchImageOrientation"] = "Portrait",
                    ["UILaunchImageSize"] = "{320, 480}"
                },
                {  -- iPhone 4 LandscapeLeft
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default",
                    ["UILaunchImageOrientation"] = "LandscapeLeft",
                    ["UILaunchImageSize"] = "{320, 480}"
                },
                {  -- iPhone 4 LandscapeRight
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default",
                    ["UILaunchImageOrientation"] = "LandscapeRight",
                    ["UILaunchImageSize"] = "{320, 480}"
                },
                {  -- iPhone 5 Portrait
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default-568h",
                    ["UILaunchImageOrientation"] = "Portrait",
                    ["UILaunchImageSize"] = "{320, 568}"
                },
                {  -- iPhone 5 LandscapeLeft
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default-568h",
                    ["UILaunchImageOrientation"] = "LandscapeLeft",
                    ["UILaunchImageSize"] = "{320, 568}"
                },
                {  -- iPhone 5 LandscapeRight
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default-568h",
                    ["UILaunchImageOrientation"] = "LandscapeRight",
                    ["UILaunchImageSize"] = "{320, 568}"
                },
                {  -- iPad Portrait
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default-Portrait",
                    ["UILaunchImageOrientation"] = "Portrait",
                    ["UILaunchImageSize"] = "{768, 1024}"
                },
                {  -- iPad LandscapeLeft
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default-Landscape",
                    ["UILaunchImageOrientation"] = "LandscapeLeft",
                    ["UILaunchImageSize"] = "{768, 1024}"
                },
                {  -- iPad LandscapeRight
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default-Landscape",
                    ["UILaunchImageOrientation"] = "LandscapeRight",
                    ["UILaunchImageSize"] = "{768, 1024}"
                },
                {  -- iPhone 6 Portrait
                    ["UILaunchImageMinimumOSVersion"] = "8.0",
                    ["UILaunchImageName"] = "Default-667h",
                    ["UILaunchImageOrientation"] = "Portrait",
                    ["UILaunchImageSize"] = "{375, 667}"
                },
                {  -- iPhone 6 LandscapeLeft
                    ["UILaunchImageMinimumOSVersion"] = "8.0",
                    ["UILaunchImageName"] = "Default-667h",
                    ["UILaunchImageOrientation"] = "LandscapeLeft",
                    ["UILaunchImageSize"] = "{375, 667}"
                },
                {  -- iPhone 6 LandscapeRight
                    ["UILaunchImageMinimumOSVersion"] = "8.0",
                    ["UILaunchImageName"] = "Default-667h",
                    ["UILaunchImageOrientation"] = "LandscapeRight",
                    ["UILaunchImageSize"] = "{375, 667}"
                },
                {  -- iPhone 6 Plus Portrait
                    ["UILaunchImageMinimumOSVersion"] = "8.0",
                    ["UILaunchImageName"] = "Default-736h",
                    ["UILaunchImageOrientation"] = "Portrait",
                    ["UILaunchImageSize"] = "{414, 736}"
                },
                {  -- iPhone 6 Plus LandscapeLeft
                    ["UILaunchImageMinimumOSVersion"] = "8.0",
                    ["UILaunchImageName"] = "Default-Landscape-736h",
                    ["UILaunchImageOrientation"] = "LandscapeLeft",
                    ["UILaunchImageSize"] = "{414, 736}"
                },
                {  -- iPhone 6 Plus LandscapeRight
                    ["UILaunchImageMinimumOSVersion"] = "8.0",
                    ["UILaunchImageName"] = "Default-Landscape-736h",
                    ["UILaunchImageOrientation"] = "LandscapeRight",
                    ["UILaunchImageSize"] = "{414, 736}"
                },
            },
            UIAppFonts =
            {
                "Abevel.otf",
                "NotoSansCJKjp-Regular.otf",
                "NotoSans-Regular.ttf"
            },
            CFBundleLocalizations =
            {
                "ja",
                "en",
            },  
            UIApplicationExitsOnSuspend = false,
            UIViewControllerBasedStatusBarAppearance = false,
            CFBundleIconFiles = {
            "Icon.png",
            "Icon@2x.png",
            "Icon-60.png",
            "Icon-60@2x.png",
            "Icon-60@3x.png",
            "Icon-72.png",
            "Icon-72@2x.png",
            "Icon-76.png",
            "Icon-76@2x.png",
            "Icon-Small-40.png",
            "Icon-Small-40@2x.png",
            "Icon-Small-40@3x.png",
            "Icon-Small-50.png",
            "Icon-Small-50@2x.png",
            "Icon-Small.png",
            "Icon-Small@2x.png",
            "Icon-Small@3x.png"
            },
            UIStatusBarHidden = true,
            UIPrerenderedIcon = true,        
        },
    }
}

 

--------------------------------------------------

-- NG build.settings.

--------------------------------------------------

settings =
{
    plugins =
    {
        ["plugin.iCloud"] =
        {
            publisherId = "com.coronalabs",
            supportedPlatforms = { iphone=true, appletvos=true },
        },
        ["plugin.applovin"] =
        {
            publisherId = "com.coronalabs",
            supportedPlatforms = { iphone=true, android=true, appletvos=true }
        },
--[[
        ["CoronaProvider.gameNetwork.apple"] =
        {
            publisherId = "com.coronalabs",
            supportedPlatforms = { iphone=true, ["iphone-sim"]=true },
        },
--]]        
    },

    orientation =
    {
        default = "landscapeRight",
        supported = { "landscapeLeft", "landscapeRight", "portraitUpsideDown", "portrait" },
    },
    tvos =
    {
        iCloud = true,
        -- tvOS app icons require multiple layers, and must provide both a small and a large size.
        icon =
        {
            -- A collection of 400x240 pngs, in order of top to bottom.
            small =
            {
                "Icon-tvOS-Small-1.png",
                "Icon-tvOS-Small-2.png",
                "Icon-tvOS-Small-3.png",
                "Icon-tvOS-Small-4.png",
                "Icon-tvOS-Small-5.png",
            },
            -- A collection of 1280x768 pngs, in order of top to bottom.
            large =
            {
                "Icon-tvOS-Large-1.png",
                "Icon-tvOS-Large-2.png",
                "Icon-tvOS-Large-3.png",
                "Icon-tvOS-Large-4.png",
                "Icon-tvOS-Large-5.png",
            }
        },

        -- A 1920x720 png file, displayed when your app is on the "top shelf".
        topShelfImage = "Icon-tvOS-TopShelf.png",

        -- A 1920x1080 png file, displayed briefly as your app loads.
        launchImage = "Icon-tvOS-Launch.png",
    },
    iphone =
    {
        iCloud = true,
        components = {},
        plist =
        {
            NSAppTransportSecurity =
            {
                NSAllowsArbitraryLoads = true,
            },
            UILaunchImages = {
                {  -- iPhone 4 Portrait
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default",
                    ["UILaunchImageOrientation"] = "Portrait",
                    ["UILaunchImageSize"] = "{320, 480}"
                },
                {  -- iPhone 4 LandscapeLeft
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default",
                    ["UILaunchImageOrientation"] = "LandscapeLeft",
                    ["UILaunchImageSize"] = "{320, 480}"
                },
                {  -- iPhone 4 LandscapeRight
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default",
                    ["UILaunchImageOrientation"] = "LandscapeRight",
                    ["UILaunchImageSize"] = "{320, 480}"
                },
                {  -- iPhone 5 Portrait
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default-568h",
                    ["UILaunchImageOrientation"] = "Portrait",
                    ["UILaunchImageSize"] = "{320, 568}"
                },
                {  -- iPhone 5 LandscapeLeft
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default-568h",
                    ["UILaunchImageOrientation"] = "LandscapeLeft",
                    ["UILaunchImageSize"] = "{320, 568}"
                },
                {  -- iPhone 5 LandscapeRight
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default-568h",
                    ["UILaunchImageOrientation"] = "LandscapeRight",
                    ["UILaunchImageSize"] = "{320, 568}"
                },
                {  -- iPad Portrait
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default-Portrait",
                    ["UILaunchImageOrientation"] = "Portrait",
                    ["UILaunchImageSize"] = "{768, 1024}"
                },
                {  -- iPad LandscapeLeft
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default-Landscape",
                    ["UILaunchImageOrientation"] = "LandscapeLeft",
                    ["UILaunchImageSize"] = "{768, 1024}"
                },
                {  -- iPad LandscapeRight
                    ["UILaunchImageMinimumOSVersion"] = "7.0",
                    ["UILaunchImageName"] = "Default-Landscape",
                    ["UILaunchImageOrientation"] = "LandscapeRight",
                    ["UILaunchImageSize"] = "{768, 1024}"
                },
                {  -- iPhone 6 Portrait
                    ["UILaunchImageMinimumOSVersion"] = "8.0",
                    ["UILaunchImageName"] = "Default-667h",
                    ["UILaunchImageOrientation"] = "Portrait",
                    ["UILaunchImageSize"] = "{375, 667}"
                },
                {  -- iPhone 6 LandscapeLeft
                    ["UILaunchImageMinimumOSVersion"] = "8.0",
                    ["UILaunchImageName"] = "Default-667h",
                    ["UILaunchImageOrientation"] = "LandscapeLeft",
                    ["UILaunchImageSize"] = "{375, 667}"
                },
                {  -- iPhone 6 LandscapeRight
                    ["UILaunchImageMinimumOSVersion"] = "8.0",
                    ["UILaunchImageName"] = "Default-667h",
                    ["UILaunchImageOrientation"] = "LandscapeRight",
                    ["UILaunchImageSize"] = "{375, 667}"
                },
                {  -- iPhone 6 Plus Portrait
                    ["UILaunchImageMinimumOSVersion"] = "8.0",
                    ["UILaunchImageName"] = "Default-736h",
                    ["UILaunchImageOrientation"] = "Portrait",
                    ["UILaunchImageSize"] = "{414, 736}"
                },
                {  -- iPhone 6 Plus LandscapeLeft
                    ["UILaunchImageMinimumOSVersion"] = "8.0",
                    ["UILaunchImageName"] = "Default-Landscape-736h",
                    ["UILaunchImageOrientation"] = "LandscapeLeft",
                    ["UILaunchImageSize"] = "{414, 736}"
                },
                {  -- iPhone 6 Plus LandscapeRight
                    ["UILaunchImageMinimumOSVersion"] = "8.0",
                    ["UILaunchImageName"] = "Default-Landscape-736h",
                    ["UILaunchImageOrientation"] = "LandscapeRight",
                    ["UILaunchImageSize"] = "{414, 736}"
                },
            },
            UIAppFonts =
            {
                "Abevel.otf",
                "NotoSansCJKjp-Regular.otf",
                "NotoSans-Regular.ttf"
            },
            CFBundleLocalizations =
            {
                "ja",
                "en",
            },  
            UIApplicationExitsOnSuspend = false,
            UIViewControllerBasedStatusBarAppearance = false,
            CFBundleIconFiles = {
            "Icon.png",
            "Icon@2x.png",
            "Icon-60.png",
            "Icon-60@2x.png",
            "Icon-60@3x.png",
            "Icon-72.png",
            "Icon-72@2x.png",
            "Icon-76.png",
            "Icon-76@2x.png",
            "Icon-Small-40.png",
            "Icon-Small-40@2x.png",
            "Icon-Small-40@3x.png",
            "Icon-Small-50.png",
            "Icon-Small-50@2x.png",
            "Icon-Small.png",
            "Icon-Small@2x.png",
            "Icon-Small@3x.png"
            },
            UIStatusBarHidden = true,
            UIPrerenderedIcon = true,        
        },
    }
}



[TOPIC: post.html]
#6

Rob Miracle

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Rob Miracle
  • Moderator

  • 25,471 posts
  • Enterprise

Thank you for submitting the bug report. Looks like you're good to go.

 

Rob



[TOPIC: post.html]
#7

iyoda

[GLOBAL: userInfoPane.html]
iyoda
  • Observer

  • 15 posts
  • Enterprise

When I use the AppLovin Plugin, the following error messages are shown in the device log.

Is that OK?

Jun 11 18:57:12 iPhone DungeonTiles[11412] <Error>:  SecTrustEvaluate  [leaf ValidLeaf]
Jun 11 18:57:12 iPhone DungeonTiles[11412] <Warning>: NSURLSession/NSURLConnection HTTP load failed (kCFStreamErrorDomainSSL, -9814)
Jun 11 18:57:12 iPhone DungeonTiles[11412] <Warning>: ERROR: network request failed: https://monetize-api.coronalabs.com/v1/plugin-beacon.json?event=impression&placement=userInterstitial [-1202: このサーバの証明書は無効です。“monetize-api.coronalabs.com”に偽装したサーバに接続している可能性があり、機密情報が漏えいするおそれがあります。]



[TOPIC: post.html]
#8

Rob Miracle

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Rob Miracle
  • Moderator

  • 25,471 posts
  • Enterprise

As long as you're getting ads, you should be in good shape.

 

Rob



[TOPIC: post.html]
#9

Danny

[GLOBAL: userInfoPane.html]
Danny
  • Corona Geek

  • 2,597 posts
  • Corona Staff

When I use the AppLovin Plugin, the following error messages are shown in the device log.
Is that OK?
Jun 11 18:57:12 iPhone DungeonTiles[11412] <Error>: SecTrustEvaluate [leaf ValidLeaf]
Jun 11 18:57:12 iPhone DungeonTiles[11412] <Warning>: NSURLSession/NSURLConnection HTTP load failed (kCFStreamErrorDomainSSL, -9814)
Jun 11 18:57:12 iPhone DungeonTiles[11412] <Warning>: ERROR: network request failed: https://monetize-api.coronalabs.com/v1/plugin-beacon.json?event=impression&placement=userInterstitial [-1202: このサーバの証明書は無効です。“monetize-api.coronalabs.com”に偽装したサーバに接続している可能性があり、機密情報が漏えいするおそれがあります。]


Do you have an active internet connection when you get these error messages?

[TOPIC: post.html]
#10

iyoda

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iyoda
  • Observer

  • 15 posts
  • Enterprise

Thank you for your replies.
 

My app has an active internet connection when it gets these error messages.

And AppLovin's interstitial advertisement is always shown when it gets them.

 

I submitted my app today. If my app is rejected by Apple, I will post a reason again.



[TOPIC: post.html]
#11

polygonblog

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polygonblog
  • Contributor

  • 180 posts
  • Corona SDK

This started happening within the last hour with my build as well. There are no plugins. The same project worked great earlier today. I just changed some graphics and now I get this error every time I build and submit...



[TOPIC: post.html]
#12

Rob Miracle

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Rob Miracle
  • Moderator

  • 25,471 posts
  • Enterprise

Hello @polygonblog. There are a couple of errors being discussed as part of this forum thread. Can you post the specific error message you're getting?

 

Rob



[TOPIC: post.html]
#13

pcschoolleo

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pcschoolleo
  • Enthusiast

  • 34 posts
  • Corona SDK

hi,today i have same problem.The same project worked great earlier today.i did not change any code,i just change App store's App name in the iTunes connect.

here is mail

 

While processing your iOS app, XXXX, errors occurred in the app thinning process, and your app couldn’t be thinned. If your app contains bitcode, bitcode processing may have failed. Because of these errors, this build of your app will not be able to be submitted for review or placed on the App Store. For information that may help resolve this issue, see Tech Note 2432.

Regards,

The App Store team



[TOPIC: post.html]
#14

thistler

[GLOBAL: userInfoPane.html]
thistler
  • Observer

  • 12 posts
  • Enterprise

hi,today i have same problem.The same project worked great earlier today.i did not change any code,i just change App store's App name in the iTunes connect.

here is mail

 

While processing your iOS app, XXXX, errors occurred in the app thinning process, and your app couldn’t be thinned. If your app contains bitcode, bitcode processing may have failed. Because of these errors, this build of your app will not be able to be submitted for review or placed on the App Store. For information that may help resolve this issue, see Tech Note 2432.

Regards,

The App Store team

I've been getting the same error all day.  Worked fine last night. I think it must be a problem on Apple's end.  I hope they sort it out sooner rather than later



[TOPIC: post.html]
#15

jacques1

[GLOBAL: userInfoPane.html]
jacques1
  • Contributor

  • 318 posts
  • Corona SDK

Yup same here, built and submitted the same app just fine yesterday, only some minor code tweaks today, so no new plugin changes or anything crucial. Using corona 2016.2937, uploading through xcode with Application Loader Version 3.5 (921).



[TOPIC: post.html]
#16

troylyndon

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troylyndon
  • Contributor

  • 571 posts
  • Corona SDK

Yup, same for me, too - I can't test my app and I was scheduled to submit to Apple for review on Friday. Can anyone help here? Clearly this must be a Corona issue relating to iOS 10 pending release - but I suppose it could be Apple.



[TOPIC: post.html]
#17

nadir.firfire

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nadir.firfire
  • Observer

  • 1 posts
  • Corona SDK

Hello,

Even im getting the same error while posting to app store

 

While processing your iOS app, مستشار قانوني 3.0(2016.9.81147), errors occurred in the app thinning process, and your app couldn’t be thinned. If your app contains bitcode, bitcode processing may have failed. Because of these errors, this build of your app will not be able to be submitted for review or placed on the App Store. For information that may help resolve this issue, see Tech Note 2432.

Regards,

The App Store team

 

build was prepared using 2937

 

rgds

nadir

\-----

below is my build.settings---

 

 
settings = 
{
    
    orientation = {
        default = "portrait",
        supported = { "portrait", }
    },
    
    iphone = 
    {
        plist =
        {
            NSAppTransportSecurity ={
                NSExceptionDomains =
                {
                    ["mostasharik.com"] =
                    {
                        NSIncludesSubdomains = true,
                        NSThirdPartyExceptionAllowsInsecureHTTPLoads = true
                    },
                },
            },
            UIStatusBarHidden = false,
            UIPrerenderedIcon = true,
            CFBundleIconFiles = 
            {
                "Icon.png", 
                "Icon@2x.png",
                "Icon-72.png",
                "Icon-120.png",
                "Icon-76.png",
                "Icon-76@2x.png",
            },
            NSLocationWhenInUseUsageDescription = "Need to send device location to server."
            
        }
    },
    
    
    plugins =
    {
        ["plugin.OneSignal"] =
        {
            publisherId = "com.onesignal",
        },
        ["plugin.google.play.services"] =
        {
            publisherId = "com.coronalabs",
            supportedPlatforms = { android=true, ["android-kindle"]=true },
        },
    },
    
    
    androidPermissions =
    {
        "android.permission.INTERNET",
        "android.permission.READ_EXTERNAL_STORAGE",        
        "android.permission.CALL_PHONE",
        "android.permission.READ_PHONE_STATE",
        "android.permission.ACCESS_FINE_LOCATION",
        "android.permission.ACCESS_COARSE_LOCATION",
    },
    
    
}


[TOPIC: post.html]
#18

cjorgens79

[GLOBAL: userInfoPane.html]
cjorgens79
  • Contributor

  • 103 posts
  • Corona SDK

Same error as OP for me too when trying to upload a new build of my app for testing (using #2906). No new plugins since it last worked, only plugin i have at all is "plugin.pasteboard".



[TOPIC: post.html]
#19

Rob Miracle

[GLOBAL: userInfoPane.html]
Rob Miracle
  • Moderator

  • 25,471 posts
  • Enterprise

Apple has likely changed something yesterday. What I need from everyone is the version of Corona SDK you're using and a list of plugins that you're using. This will help us narrow down the cause.

 

Rob



[TOPIC: post.html]
#20

thistler

[GLOBAL: userInfoPane.html]
thistler
  • Observer

  • 12 posts
  • Enterprise

hi Rob.

 

I'm using Version 2016.2931 (2016.8.6)

 

I just tried with the Horse Animation example and got the same error.  



[TOPIC: post.html]
#21

polygonblog

[GLOBAL: userInfoPane.html]
polygonblog
  • Contributor

  • 180 posts
  • Corona SDK

I'm using:

 

Corona SDK Build: 2016.2913

No plugins



[TOPIC: post.html]
#22

pasquale.granato

[GLOBAL: userInfoPane.html]
pasquale.granato
  • Observer

  • 3 posts
  • Corona SDK

Same problem here.

Corona SDK Build 2016.2932

 

We use the following plugins:

 

CoronaProvider.native.popup.social
CoronaProvider.native.popup.activity
plugin.notifications
plugin.qrscanner
plugin.googleAnalytics
 
Thanks for any help.


[TOPIC: post.html]
#23

jacques1

[GLOBAL: userInfoPane.html]
jacques1
  • Contributor

  • 318 posts
  • Corona SDK

Corona build 2016.2937, with xCode Version 7.3.1 (7D1014), Java 8 update 60.

 

CoronaProvider.gameNetwork.apple

plugin.google.play.services
CoronaProvider.gameNetwork.google
plugin.google.iap.v3
CoronaProvider.ads.vungle
 
The only other thing out of the ordinary in my build.settings plist is
 
NSAppTransportSecurity = {NSAllowsArbitraryLoads = true}
 
Last time I can confirm app processed was still working was on 5th Sept. 2016.


[TOPIC: post.html]
#24

Arteficio

[GLOBAL: userInfoPane.html]
Arteficio
  • Enthusiast

  • 80 posts
  • Corona SDK

Hi there,

same issue

These are the only plugins i'm using:

plugin.googleAnalytics

plugin.google.play.services
 
build 2016.2940
 
 


[TOPIC: post.html]
#25

vlads

[GLOBAL: userInfoPane.html]
vlads
  • Contributor

  • 635 posts
  • Corona Staff

It seems Apple changed something in their verification. There are multiple reports of native Xcode apps getting same rejection letters.




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