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IDFA warning on iOS submit (probably Google Analytics plugin)
Started by kvabakoma Apr 28 2016 06:53 AM

1 reply to this topic
idfa google analytics ios
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#1

kvabakoma

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kvabakoma
  • Observer

  • 4 posts
  • Corona SDK

Added Google Analytics to my game.
The game does not include ads.
Submitting iOS update.
When prompted for IDFA usage I click on "no".
Then I get the following error:
 
Your app is using the Advertising Identifier (IDFA). You must either provide details about the IDFA usage or remove it from the app and submit your binary again.

 

 

 

 

I suppose the culprit is the Google Analytics plugin. 
 
Here's the Build.settings plugins I use: 
 
settings = {
 
 
    plugins =
    {
        ["plugin.google.play.services"] =
        {
            publisherId = "com.coronalabs",
            supportedPlatforms = { android=true }
        },
 
        ["CoronaProvider.gameNetwork.apple"] =
        {
            publisherId = "com.coronalabs",
            supportedPlatforms = { iphone=true }
        },
 
        ["CoronaProvider.gameNetwork.google"] =
        {
            publisherId = "com.coronalabs",
            supportedPlatforms = { android=true }
        },
 
        ["plugin.google.iap.v3"] =
        {
            publisherId = "com.coronalabs",
            supportedPlatforms = { android=true }
        },
 
        ["plugin.googleAnalytics"] =
        {
            publisherId = "com.coronalabs",
            supportedPlatforms = { iphone=true, android=true, }
        },
    },
 
 
----
 
Just a note - when I build and install the game on a device GA is working (data is being sent / received). It's just that itunesconnect is not accepting the build without declaring IDFA usage :)


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#2

kvabakoma

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kvabakoma
  • Observer

  • 4 posts
  • Corona SDK

Just submit the update without the GA plugin and it passed the IDFA verification :)




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Also tagged with one or more of these keywords: idfa, google analytics, ios