@ubj3d.android : I was also worried and asked about the other plugins (admob, etc)... As stated by roj, their goal to apply a similar revenue share method to the other ad platforms too:
Re: other monetization plugins, our general thought is that we'd like to succeed with our publishers' success. As such, we're working on models like the one in place for Facebook Audience Network but they will vary in arrangement...
I also would have preferred the paid model as before, but since it was changed many times I think, as revenue, didn't work out as planned, and now that Corona is free Perk needs a way to monetize it. As they say, if you're not paying for it you're the product.
I'm looking forward for Corona Ads, hope is going to perform well and that relying on that will be the best, simplest and most effective solution to monetise small apps made in Corona.
If it ends up with all the ad plugins going on a similar revenue share and Corona ads not performing better than Admob/FB etc I'll probably switch to xcode/swift even for small projects (or other sdk like Defold), since the real cost of Corona would skyrocket.
I mean, with this revenue model the real cost of Corona will be 1/5 of my revenue from ads, and yearly, that would make CoronaSDK much more expensive than Corona Enterprise Unlimited.
What I would like is:
1. Perk focusing on monetizing Corona ads instead of applying 1/5 of revenue share method to the other platforms, or
2. A Corona Pro/Small Enterprise edition where you can use native plugins for admob, facebook ads etc -- without the revenue share going to Corona -- priced around 50/60 usd per month )
But anyway, hope the best of luck to Perk & Corona!