I was hoping to use Graphics 2.0's support for normal maps to provide some slick 3d effects to my game.
But it looks like:
- I can only set directional or point lighting per-object, instead of per-scene. So if I want a light to move through a scene and create awesome-looking 3d lighting effects on all of my objects, I need to calculate the relative location of the light to every single object and set that parameter on each. I'm worried this will be slow.
- It's not possible to use Corona's animation engine on lighting position. Feeding object.fill.effect.pointLightPos into transition.to, for example, spits out errors.
Is my assessment correct? I was hoping to create an effect where an object emits light, animating through the scene and dynamically lighting the surrounding objects.