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multipass shaders and textureWrap
Started by borgb Jan 21 2015 07:32 AM

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shader filter texture wrap repeat texturewrapx
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borgb

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borgb
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I have a custom filter with a hue and exposure which I use on rectangles filled with a texture. This however results in display.setDefault( "textureWrapX", "repeat" ) not working and the texture not behaving correctly. the filter works as it should and with only one filter/node the texturewrap works as it should.

 

Is this a limitation of corona or a bug? 




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