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Based on my current findings, this issue happens when displaying a static screen (no animation or movement) after removing an image and then display a new image object or after updating a text object. It's a bit more complicated than that, but it's much more likely to happen on static screens.
I believe I have a fix for this now, but I'll have to run it through a gauntlet of tests tomorrow to make sure it works and doesn't break anything else. If all goes well, we'll make this fix available in a daily build by Monday (but hopefully sooner). Thanks for your patience.
A fix to this issue will be made available in daily build #2484 in the next couple of days here...
This issue only happens when suspending/resuming on static screens (no animations; no movement) and only after you've updated a text object or removed an image object and display a new one. It's a little more complicated than that, but that's typically the cause of it. That's also why you won't see this issue during gameplay.
Anyways, if you can quickly confirm it on your end when the next daily build comes out, then that would be great!
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