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[RESOLVED] App submission reject - Your app contains non-public API usage
Started by Yoger Games Sep 04 2014 11:48 AM

141 replies to this topic

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#126

Rob Miracle

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Rob Miracle
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For those saying you're getting the Xcode 5.1.1 error and you say you are running 2393.  Are you running 2393 or 2393a?  If you are unsure, please go to the download page and get the latest public version.  We fixed the Xcode 5.1.1 error on our server side a few weeks ago and put out this special "a" version.  If you are 100% sure you have the "a" version and getting this error, report back please.

 

Rob



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#127

dislam

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dislam
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  • Corona SDK

Regarding the 'Missing or Invalid Signature',

 

Xcode version: 5.1.1

Corona build: 2393a

 

Build.settings:

settings = {

  orientation = 
  {
    default = "portrait",
    supported = {
      "portrait" 
    },
  },

  iphone = {
    plist = {
      MinimumOSVersion = "6.0",
      CFBundleShortVersionString = "1.13",
      CFBundleIconFile = "Icon.png",
      CFBundleIconFiles = {
        "Icon.png",
        "Icon@2x.png",
        "Icon-Small-40.png",
        "Icon-Small-40@2x.png",
        "Icon-60.png",
        "Icon-60@2x.png",
        "Icon-72.png",
        "Icon-72@2x.png",
        "Icon-76.png",
        "Icon-76@2x.png",
        "Icon-Small-50.png",
        "Icon-Small-50@2x.png",
        "Icon-Small.png",
        "Icon-Small@2x.png"
      }   
    }
  },

  android =
  {

    googlePlayGamesAppId = "445368069975",

    usesPermissions =
    {
      "android.permission.INTERNET",
      "android.permission.ACCESS_NETWORK_STATE",
      "android.permission.READ_PHONE_STATE",
      "com.android.vending.BILLING",
      "com.android.vending.CHECK_LICENSE"
    },
  }, 

  plugins =
  {
    -- Admob V2
    ["plugin.google.play.services"] =
    {
      publisherId = "com.coronalabs",
    },

    -- Google IAP V3
    ["plugin.google.iap.v3"] =
    {
      publisherId = "com.coronalabs",
      supportedPlatforms={android=true} 
    },

    ["CoronaProvider.gameNetwork.google"] =
    {
        publisherId = "com.coronalabs",
        supportedPlatforms = { android = true }
    },
  }


}



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#128

Rob Miracle

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Rob Miracle
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can you also post the screen shot of the error, or better yet a "Copy/Paste" of the text instead of the image?



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#129

dislam

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dislam
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This is the error on the Application Loader:

 

ERROR ITMS-9000: "Missing or invalid signature. The bundle 'com.coronalabs.CoronaResources' at bundle path 'MyApp.app/CoronaResources.bundle' is not signed using an Apple submission certificate."

 

 

(This is similar to what @nipon.ph posted earlier)



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#130

Rob Miracle

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Rob Miracle
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[TOPIC: post.html]
#131

c22_af

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c22_af
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  • Corona SDK

Also having a similar issue as some of the others have mentioned above with the "bundle is invalid" issue.

 

I'm using Xcode 5.1.1 and Corona 2393a (shows up as 2393 in the "About Corona" but the downloaded file has the "a" so I am assuming that means it's the correct "a" version).

 

Uploaded and went through processing and everything (binary state was listed as validated under the prerelease tab) and I was able to use the "+" to add it on and submit for review but it was rejected a little later with an invalid binary error. 

 

Specifically here's what I got:

 

"This bundle is invalid - New apps and app updates submitted to the App Store must be built with public (GM) versions of Xcode 5.1.1 or higher and iOS 7 SDK. Do not submit apps built with beta software.

 

Once these issues have been corrected, use Xcode or Application Loader to upload a new binary to iTunes Connect. Choose the new binary on the app’s Details page in My Apps on iTunes Connect, and click Submit for Review."

 

Hope this helps. I'll be keeping an eye on this thread.



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#132

PickionGames

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PickionGames
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  • Corona SDK

For those saying you're getting the Xcode 5.1.1 error and you say you are running 2393.  Are you running 2393 or 2393a?  If you are unsure, please go to the download page and get the latest public version.  We fixed the Xcode 5.1.1 error on our server side a few weeks ago and put out this special "a" version.  If you are 100% sure you have the "a" version and getting this error, report back please.

 

Rob

I too am using Xcode 5.1.1 and 2393A build when making and submitting app.



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#133

puppymodz

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puppymodz
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This is the error on the Application Loader:

ERROR ITMS-9000: "Missing or invalid signature. The bundle 'com.coronalabs.CoronaResources' at bundle path 'MyApp.app/CoronaResources.bundle' is not signed using an Apple submission certificate."

(This is similar to what @nipon.ph posted earlier)

I'm getting this error too

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#134

hydralisk_mk2

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hydralisk_mk2
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> Error ITMS-9000 "Missing or Invalid siganature. The Bundle 'come.coronalabs.CoranaResouces' at bundlepath

 

Same error here too!

Just spent two hours to fix this but seems like it's not something we can change at all.

 

Did this error prevent you from uploading?

Or it rejected your app?



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#135

nipon.ph

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nipon.ph
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Did this error prevent you from uploading?

Or it rejected your app?

 

Prevent from uploading



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#136

RagdogStudios

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RagdogStudios
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ERROR ITMS-9000: "Missing or invalid signature. The bundle 'com.coronalabs.CoronaResources' at bundle path 'MyApp.app/CoronaResources.bundle' is not signed using an Apple submission certificate."

As well. Corona 2428 (we're on Pro subscription even though it says Starter on the forum) and latest xcode.



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#137

nipon.ph

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nipon.ph
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To me it sounds like you didn't build the app with a provisioning profile that was set for submitting to the App Store.  There are three types of provisioning profiles:

 

Developer

Submission: AdHoc

Submission: App Store

 

You need to goto the provisioning portal, make sure you have a profile setup for the app store, download it using Xcode or manually put it in your ~/Library/MobileDevice/Provisioning\ Profiles/ folder.  Quit Corona SDK and relaunch it.  Select the right profile and build.

 

If you think this is correct, we would need to see your build.settings and a screen shot of the Corona SDK build screen just before you click the "Build" button.  Please don't black anything out to hide information.

 

Rob

 

I think it's not provision profile problem. If there is a problem, why I can put .app to test on real device and It can run normally,



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#138

Tom

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Tom
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We see the error too. I uploaded a simple sample program to the App Store this morning and it uploaded with only a warning about gameNetwork APIs. Tonight the same app returns an error about not being signed with Apple Submission certificate.

 

We will look at what we can do but it seems ilike an Apple issue. Maybe the pending release of iOS8 is causing issues as they make changes to support iPhone6 and iOS8.

 

Doing a Google search reveals a number of users having the same issue:

http://stackoverflow.com/questions/25755142/appstore-submission-missing-or-invalid-signature-com-google-gppsignin3presou

 

Here is an answer that was posted on another site:

"You aren't the only one experiencing this. It appears that Apple is having some issues with iTunes. This isn't unusual around when they are doing release announcements. I'd suggest waiting a day and if it's still a problem contact Apple Developer Support."

 

Since this problem is not isolated to Corona, our suggestions are 1) Click on "Send to Apple" if you get the error when uploading to iTunesConnect. 2) Wait a few days and try submitting again.



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#139

SP Technolab

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SP Technolab
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Hi all,

 

I am using corona Build: 2014.2424 and xcode 5.1.1.

 

My build.setting :: 

 

settings = {
orientation = {
default = "landscapeRight",
        supported =
        {
            "landscapeLeft",
            "landscapeRight"
        }
},
    android =
    {
        usesExpansionFile = true,
        usesPermissions =
        {
            "android.permission.INTERNET",
            "android.permission.WRITE_EXTERNAL_STORAGE",
            "com.android.vending.BILLING",
            "com.android.vending.CHECK_LICENSE"
        }
    },
    iphone =
    {
        plist =
        {
            UIApplicationExitsOnSuspend = false,
            UIStatusBarHidden = true,
            UIPrerenderedIcon = true,
            CFBundleShortVersionString = "1.0",
            CFBundleIconFile = "Icon.png",
            CFBundleIconFiles = {
                "Icon.png",
                "Icon@2x.png",
                "Icon-40.png",
                "Icon-40@2x.png",
                "Icon-60.png",
                "Icon-60@2x.png",
                "Icon-72.png",
                "Icon-72@2x.png",
                "Icon-76.png",
                "Icon-76@2x.png",
                "Icon-Small-50.png",
                "Icon-Small-50@2x.png",
                "Icon-Small.png",
                "Icon-Small@2x.png"
            },
            UIAppFonts = 
            {
                    "HelveticaNeue.dfont",
                    "Serifa-Roman.ttf",
                    "Matiz.ttf",
                    "BubblegumSans-Regular.otf"
            }
        },
        components = {}
    }

}

 

When i submit my app to app store through application loader(Version 2.9.1(441)) i am facing error "binary is missing architectures".

I also tried sample code project but i got same error.

Here, i attached screenshot also.

 

Thanks.

 

Attached Files



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#140

mark504

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mark504
  • Observer

  • 4 posts
  • Corona SDK

Managed to fix the 'apple submission certificate' issue by revoking all my ceritificates and provisioning profiles. Deleting from the mobiledevices folder on my Mac. and issuing a new certificate from keychain. 

 

Then start the certificate and provisioning steps in member center again



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#141

aerosoul.mk3

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aerosoul.mk3
  • Observer

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I got the same error:

 

ERROR ITMS-9000: "Invalid Binary. The The binary ****.app/**** is missing architectures [arm64]."

 

and the same non-public selectors wraning.

 

 

 

When i submit my app to app store through application loader(Version 2.9.1(441)) i am facing error "binary is missing architectures".

I also tried sample code project but i got same error.

Here, i attached screenshot also.

 

Thanks.

 

 



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#142

Rob Miracle

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Rob Miracle
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Apple is releasing iOS very soon and they are changing things at a rapid pace.  I think we can expect more chaos from them and not less.  These issues are also impacting other platforms including Native developers as well.  We are not alone.

 

[UPDATE: Due to constant Apple changes, we recommend holding off on Apple app submissions: http://forums.coronalabs.com/topic/50991-appleios-app-submission-errors/]




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