On changing scene from home.lua to the level1.lua, there is some lag occur due to which i used native.setactivity indicator to hide that lag and everything is working fine but when i run the apk on device then sometimes some functions are not working properly on changing scene. This is all happening after i started using native.setActivityIndicator. So, please tell me the what are the reasons for this bug?
Aug 28 2014 11:36 PM
Best Answer Rob Miracle , 06 September 2014 - 03:20 PM
So lets talk fonts. First not all font files are of equal quality. I'm sure fonts from Foundries like Adobe, Bitstream and Apple are well tested and follow standards. However, J-Random Free font you get off the Internet may not be up to snuff. They may be tested on Windows and OS-X, but who knows how well tested they are on mobile devices.
Why does this matter? Corona SDK uses the operating system's font facilities to render an image texture that can be used in OpenGL. OS-X, Windows, iOS and Android all render fonts a little bit differently. When we see the screen shots you posted, it's symptomatic of font rendering issues. You can do a couple of things. One is to use "Multi-line" text and just have a blank line afterwards. This will make the text box taller and it won't matter if the blank line gets cut off. The other is to find a different but similar font.