I've use the spritesheet to do simple animation for the image which is small in dimension. However, in the interactive ebook app that I will be working on, there are many pages, and each page there will be many animated elements, for characters and props.
Each of the animated image sequence for the character and props are big in size, which is average 600-800px height and about 200-400px width. and there are about 5-10 image sequence for each type of the animation. I was wondering how to better manage and do the animation for such big dimension image and sequence?
I could barely squeeze 4 images in a spritesheet of 2048x2048, so maybe using spritesheet may not be as ideal, and I have a few hundreds of total animated image sequence, and the total file size is huge as all are saved as transparent PNG (to put in front of the background), and large in number as well.