Hi all, I've now finished planning / learning stages and I'm about to begin production for my first (proper) Indie title...
Obviously we're (hopefully) not far off Windows compatibility, which will be great.
I seem to remember though... The VIP opportunity, where Corona were asking Developers if they would like to submit their apps/games for the Windows BETA showcase. - One of the prerequisites for that, was that your app didn't use the widget-framework.
As I'm sure you'll understand, planning is important when you're under-staffed, under-funded and under pressure. I basically want to ask if it's wise to build my game with widgets (buttons mainly), and if there's (and there always has been to be fair) a problem porting widgets over to Windows, is it possible that you might deprecate the API altogether?