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Multi-pass Shader
Started by smith_it2000 Jun 02 2014 05:06 AM

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graphics filter shader
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Is it possible to use Generators in Multi-pass Shaders?


I just followed the tutorial on multipass shader (the gaussian blur tutorial) - It worked.


Is it possible to use a generator effect, instead of a filter effect, as the start of the effects chain?


I coded it, but it does not do anything - it does not cause an error, it just doesn't create the image.


This is what I am trying to get working;


nodes = {
sunbeams = { effect="generator.sunbeams", input1="paint1" },
vertical = { effect="filter.blurVertical", input1="sunbeams" },