Anyone able to give what the key advantages are for using Spine as opposed to Anime Studio Pro? Questions I'm wondering:
Q1 - What advantages does Spine have over Anime Studio pro for a Corona developer? (e.g. programmatically control the animations from Corona Lua code is what I heard? export images once and have all animations based on skeleton movement configuration?
Q2 - One big question, would Spine support having different versions of character depending on what costumes/power up the character may have? i.e. in this case you just modify the animation once and then it would be effectively modified for all permutation of the animation? (e.g. base character, character with backpack, character with jetpack on back etc)
Q3 - In fact what if one of the powerups/different versions of the character have additional items like a cape which you wanted to animate. Wondering in this case whether you'd need to do different characters as one had a cape which would flow in the wind and therefore need extra bones in the skeleton to animate?
Q4 - Do you support a character auto creating a physics object in Corona? I.e. boundary has to be created by multiple polygons in Corona, and there is a limited number of sides for such polygons. This would be excellent. That is noting in Corona:
A more complex body may be constructed by specifying multiple body elements and shapes. In cases where the overall shape of the object is concave, or the shape has more than eight sides, you can use multiple body elements to construct it. See the Physics Bodies guide for more information
Q5 - Follow on question, if yes, then is it possible that the physics object boundary could correctly follow the shape as animation occurs? (I've noted myself some funny things in Corona in the past, maybe fixed now, if you try to modify the physics boundary already in place - I'm thinking of cases when during the animation the shape of the object changes quite a bit, to the point if can look fake sometime when it hits a wall earlier due to the "set in stone" physics object)
Q6 - Does spine support Corona's Dynamic Image Selection concept? It would need to have teh capability to export different resolutions versions of the images with apporpriate file extentions in the name ( http://docs.coronalabs.com/guide/basics ... amicimages )
Q7 - How is performance on Corona? This depends on usage no doubt, so say assuming we were talking about a horizontal scrolling / endless running type game, using it for the main player & some objects placed on the screen?