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#screenshotsaturday -- Post your screen shots here.
Started by Rob Miracle Mar 13 2014 03:08 PM

151 replies to this topic
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#126

roaminggamer

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I've just begun a racing/something game and so far am having a blast working out stuff like:

- Track generation

- AI steering

- ++

 

FYI - In video 'green' is not leader.  It is the AI I thought should be best and it turned out to be.  Yay!

 

This is a short progress video (not a screenshot  :wacko:  ): 


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#127

Alex@Panc

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Clean animation showing randomly generated levels in Segreta 2:

 

610fk2n.gif



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#128

hannesdelbeke

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here is a screenshot off my game :)
gravityLvlLoadCut.gif

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#129

GoG

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[SWITCHERO] Unique hardcore platformer & space shooter hits iOS / Android today!

 

Switchero_Phone_1.png

 

Switchero_Phone_2.png

 

Switchero_Phone_3.png

 

Switchero_Phone_4.png

 

Switchero_Phone_5.png



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#130

PlayZot_Christopher

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I have been quietly working on Goblin Age all this time. Over the past two years I have been working for long periods of time on major group projects that take priority over goblin age, but I've been making progress whenever I can.

 

- All levels are complete except for the last one, 32 which is in progress

 

- I made a math generated background to appear behind the display window, so any negative space outside of the game display window is filled.

 

- I moved the game controls to the edge of the actual device display area to make them easier to reach, thus more comfortable.

 

- I made changes to the gameplay HUD so it takes up less screen space and is more compressed.

 

- I built a mini-map to help players navigate the larger levels in the second half of the game so they don't get lost. The mini-map appears on the pause screen.

 

- Various performance optimizations.

 

Attached Files


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#131

cyberparkstudios

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A new slot machine game, set to publish on Google as soon as I clear the in-app-purchase issue; so hopefully it will be on the market Monday.  Then within the week app store and amazon.

 

https://youtu.be/koGjwvTys2o

 

 

mad-1_1_orig.png

 

mad-2_1_orig.png

 

mad-3_1_orig.png

 

mad-4_1_orig.png


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#132

cyberparkstudios

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Mad Dots .. new game from Cyber Park Studios.  Has a capture feature and allows head to head play.

 

dots1a_orig.pngdots2a_1_orig.pngdots3a_orig.pngdots4a_orig.png


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#133

roaminggamer

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I know, it's not Saturday (at least not in Oregon) yet, but if I wait I'll forget:

 

I worked last year on a project with a client to re-write a Childrens' Story App.  This work included writing the App and a full- multi-user editor with an AWS back-end and the whole work.  

 

It was a major project that (IMHO) succeeded.   I'd love to get any feedback you'll might have and I'm sure the client would love to see some downloads and reviews.  So, if you can spare the time and/or if you have kids of your own, please consider taking a peek at:

herokins1.jpgherokins2.jpgherokins3.jpg


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#134

sirmania

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Great work Ed! The only thing I noticed was that some background sound disappeared sometimes when I turned back a page. Otherwise I couldnt make the app crash so you have done a good job.
Unfortunatly my children dont understand english so I cant test it on them but all in all it is a great app.

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#135

roaminggamer

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@Sirmania,

 

The sound in the game is quite tricky.  Because the 'pages' are an accumulation of all of prior pages in the chapter, we simply don't play certain sounds when swiping back.

 

This was further complicated by the three story modes which themselves disable some features and/or pages.

 

It is the one part of the app I am NOT happy with yet.  I just don't have a good solution at this point.



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#136

sirmania

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The sound issue is a minor detail. The app is really well made. To get some downloads I guess I would try targeted facebook-ads, Instagram ads and appstore ads. Write blogposts about the app. Contact relevant bloggers, podcasts and websites.

Make many of the in-appurchases free for some days. Steve Young says this is a great strategy but you have to contact relevant websites and let them know about the campaign. Young usally contacts appadvice.

Of course you have to go through the ASO of the app. You should also add a video in the app stores.

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#137

davebollinger

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preliminary animation test for a (very) low-rez 1-bit 1-tap shooter concept.  nothing special about the art, but crafting a config.lua that worked properly (pixel perfect) across target devices was a bit tricky.  
 
player_shoot_anim_x6.gif
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#138

graham07

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 but crafting a config.lua that worked properly (pixel perfect) across target devices was a bit tricky.

 

Ahhh... the holy grail  :lol:



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#139

davebollinger

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..and some preliminary gameplay..

ADlEEIL.gif

 


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#140

Rob Miracle

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Cool!



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#141

csavalas

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All hell breaking loose in my game "Wild Wiener!"  :D

 

1242x2208-1-1.jpg


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#142

fwcarlitos

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My game “Isaac (as in Newton): a physics-based puzzle game” is available on iOS and Android.

Attached Files


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#143

roaminggamer

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@fwcarlitos - Looking good! Thanks for posting.  You've encouraged me to post too.

 

(I should post more often...)

 

This week, I worked on 6 games, of which

  • 4 were for clients - Can't show.  Sorry!
  • One is a template: Waiting for review on Marketplace; ready on Sellfy: https://sellfy.com/p/1jub/
  • One is WIP - Maybe a template?  We'll see.



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#144

roaminggamer

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Had to get in on the Yanny versus Laurel craze ( I know the meme is 'Yanny or Laurel', but good luck using that name now.  The flood has already begun.):

https://play.google.com/store/apps/details?id=com.roaminggamer.yannyversuslaurel
 

yl.png



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#145

roaminggamer

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I am regularly abusing this thread by posting videos, but a video is worth a thousand screenshots...

 

Note: I have posted some screenshots previously that I said would be released soon.  They are coming.  However, these to game templates are first (then missiles! ... then skiing ... then  ???)  

 

The delay has been due to my work on a framework with ads, IAP, store, etc....

 

Enjoy and expect these to be in the Marketplace soon.

 



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#146

andrew2212

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Just got approval for my app from Android, IOS and Kindle and released fully a couple days ago!  Working a video with Candy Words and Corona Badge to release soon!  Anyway, got it, download links and screen shots!!  

 

Android - https://play.google.com/store/apps/details?id=com.delusiongaming.Candy_Words

IOS - https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=1436405678&mt=8

Kindle - https://www.amazon.com/Delusion-Gaming-Candy-Words/dp/B07GZZ5SJ6/ref=sr_1_1?s=mobile-apps&ie=UTF8&qid=1537274247&sr=1-1&keywords=candy+words

Website - delusiongaming.com
 
 
Attached File  Candy Words 3D.png   802.26KB   0 downloads
 
Attached File  Medium Game Candy Words - Copy.PNG   240.24KB   0 downloads
 
Attached File  Medium Levels Candy Words - Copy.PNG   331.58KB   0 downloads
 
Attached File  Game Won Candy Words - Copy.PNG   338.21KB   0 downloads
 
Attached File  Hard Game Candy Words - Copy.PNG   214.1KB   0 downloads

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#147

Rob Miracle

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Woo hoo!



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#148

joelutting

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https://play.google.com/store/apps/details?id=au.com.optusnet.joelutting.BTG

 

2048x2732_2018121122216.png

 

iconfinal.png

 

768x1024_2018121122458.png



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#149

necuvamrec

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Hexawar - turn based strategy game

 

Android: https://play.google.com/store/apps/details?id=com.pjuros.hexawar

iOS: https://itunes.apple.com/us/app/hexawar-2/id1449194893?mt=8

 

hexawar_feature_graphic.png

 

 

hexawar_game_1.png    hexawar_game_2.png



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#150

PlayZot_Christopher

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I figured out a way to capture gameplay from the simulator and convert it to a gif in photoshop.

 

Btw, is it possible to make image attachments in posts visible even to people who aren't logged into corona forum? I can't figure it out.

 

Goblin Age:

 

Attached File  gameplay1.gif   1.33MB   1 downloads

 

Attached File  gameplay4.gif   200.11KB   1 downloads

 

Attached File  gameplay5.gif   140.95KB   0 downloads


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