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apr_1.png 16.52KB 0 downloads
New version of working tileset for episode 1
apr_2.png 17.04KB 0 downloads
Spikes will now hurt the player
apr_3.png 17.92KB 0 downloads
Spikes will only hurt if you if you touch the sharp side. Its okay to touch it from the other sides. The wall spikes will only hurt you if you are moving into them when you touch them. Likewise, you can walk right under ceiling spikes without getting hurt, but if you try to jump up into them, they will hurt you. Floor spikes will hurt you no matter what.
apr_4.png 17.92KB 0 downloads
Lava will now hurt the player. Lava is treated as a solid tile so you can still walk on it.
apr_5.png 17.93KB 0 downloads
Water tiles now cause the player to hold their breath. The player now has air timer with visual HUD element. When the player is underwater, the meter will appear and start to run out. When the player emerges from water, the timer will refill and hide again. If the air timer reaches 0, the player will instantly die. The timer is currently set for 16 seconds.
apr_6.png 15.61KB 0 downloads
Modified the collision to return a solid tile if the player tries to go outside of the map. so basically the edges of the map will be treated as solid surfaces and the player can't get passed them. Otherwise the player would have fallen out of the map and caused an error. Also the elusive jump button finally makes its debut.
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Company logo scene transition before title screen.
apr_8.png 7.17KB 0 downloads
Modified title screen.
apr_11.png 18.32KB 0 downloads
Implemented player animations for the cooresponding actions. Added pause button to controls.
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When you press the pause button, the pause overlay scene appears. Press return to continue game.
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player score for each episode is now saved and recorded. This occurs when the player returns to the main menu from the score screen, and when the player achieves a game over.
apr_16.png 18.49KB 0 downloads
replaced waterfall tile animation with lava surface animation in tile sheet. lava surface does not count as lava tiles and won't damage the player.
This looks fantastic
Two years in the making, aiming for a release date on Steam Early Access of September 1st.
I'll be picking this up for sure. Big championship manager fan here
@nick_sherman is there somewhere on Steam that we can follow progress?
@tameem50 Mega Hasan feels great but I think you should work with a better designer. It can be more successful if it looks better.
considering i did all the art for the game you're probably right
my first time doing pixel art
google play store= https://play.google.com/store/apps/details?id=com.insano.cabby&hl=en
Now out in Open Alpha on Google Play... "Mr. Robinson" a funny retro endless runner with pixel art.
We did mention Corona in the credits btw!
You can get the game here:
Nice start. Couple of suggestions.
The Bird animation seems to run a bit long since you have to see it every time you die. Perhaps only have it once and on restarts, he picks up right after he was ejected from the scrum.
Also it takes a little getting used to the 1-2-3 tap jump and maybe at the start you could spread objects out a bit and only have 1 height jumps then start brining in two tap and three tap objects. It seemed a bit challenging to clear a one tap object first and then after dying the first object being a three tapper. I guess what I'm saying is having a little warm up time at the beginning would help a bit.