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#screenshotsaturday -- Post your screen shots here.
Started by Rob Miracle Mar 13 2014 03:08 PM

150 replies to this topic
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#101

zloysahar

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9106540.png

 

9098348.png

 

9088108.png

 

9086060.png


  • roaminggamer likes this

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#102

PlayZot_Christopher

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Attached File  apr_1.png   16.52KB   0 downloads

New version of working tileset for episode 1

 

Attached File  apr_2.png   17.04KB   0 downloads

Spikes will now hurt the player

 

Attached File  apr_3.png   17.92KB   0 downloads

Spikes will only hurt if you if you touch the sharp side. Its okay to touch it from the other sides. The wall spikes will only hurt you if you are moving into them when you touch them. Likewise, you can walk right under ceiling spikes without getting hurt, but if you try to jump up into them, they will hurt you. Floor spikes will hurt you no matter what.

 

Attached File  apr_4.png   17.92KB   0 downloads

Lava will now hurt the player. Lava is treated as a solid tile so you can still walk on it.

 

Attached File  apr_5.png   17.93KB   0 downloads

Water tiles now cause the player to hold their breath. The player now has air timer with visual HUD element. When the player is underwater, the meter will appear and start to run out. When the player emerges from water, the timer will refill and hide again. If the air timer reaches 0, the player will instantly die. The timer is currently set for 16 seconds.

 

Attached File  apr_6.png   15.61KB   0 downloads

Modified the collision to return a solid tile if the player tries to go outside of the map. so basically the edges of the map will be treated as solid surfaces and the player can't get passed them. Otherwise the player would have fallen out of the map and caused an error. Also the elusive jump button finally makes its debut.



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#103

PlayZot_Christopher

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Attached File  apr_7.png   3.41KB   0 downloads

Company logo scene transition before title screen.

 

Attached File  apr_8.png   7.17KB   0 downloads

Modified title screen.

 

Attached File  apr_11.png   18.32KB   0 downloads

Implemented player animations for the cooresponding actions. Added pause button to controls.

 

Attached File  apr_10.png   3.14KB   0 downloads

When you press the pause button, the pause overlay scene appears. Press return to continue game.



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#104

PlayZot_Christopher

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Attached File  apr_12.png   7.97KB   0 downloads

I saw this color spectrum effect used in the classic arcade game 'Salamander' so I wanted to try it out.

 

Attached File  apr_13.png   7.2KB   0 downloads

Each episode will have a unique prologue and epilogue that will play just on the first play cycle.



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#105

PlayZot_Christopher

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Attached File  apr_15.png   7.6KB   0 downloads

player score for each episode is now saved and recorded. This occurs when the player returns to the main menu from the score screen, and when the player achieves a game over.

 

Attached File  apr_16.png   18.49KB   0 downloads

replaced waterfall tile animation with lava surface animation in tile sheet. lava surface does not count as lava tiles and won't damage the player.



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#106

attudesign

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no name yet

 

screenshotsaturday.png



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#107

J. A. Whye

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What the Shell?! is an arcade maze chase game inspired by Pac-Man.
 
Collect the shells, grab the pearls, avoid the fish.
 
IMG_0758sm.PNG
 
IMG_0759sm.PNG
 



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#108

tameem50

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Mega Hasan on iOS and Android
 
 
 
 
vlcsnap_2016_07_23_20h22m40s294.png
 
vlcsnap_2016_07_23_20h24m03s267.png
 
vlcsnap_2016_07_23_20h24m33s777.png
 
vlcsnap_2016_07_23_20h25m43s432.png
 
vlcsnap_2016_07_23_20h26m06s935.png
 
vlcsnap_2016_07_23_20h32m35s001.png
 
 

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#109

nick_sherman

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Two years in the making, aiming for a release date on Steam Early Access of September 1st.

 


  • sirmania likes this

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#110

Danny

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This looks fantastic :)

 

Two years in the making, aiming for a release date on Steam Early Access of September 1st.

 

 

I'll be picking this up for sure. Big championship manager fan here



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#111

bgmadclown

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@nick_sherman is there somewhere on Steam that we can follow progress?

 

@tameem50 Mega Hasan feels great but I think you should work with a better designer. It can be more successful if it looks better.



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#112

tameem50

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@nick_sherman is there somewhere on Steam that we can follow progress?

 

@tameem50 Mega Hasan feels great but I think you should work with a better designer. It can be more successful if it looks better.

 

 

considering i did all the art for the game you're probably right  :D

my first time doing pixel art



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#113

bgmadclown

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That's quite an achievement. Congratulations on that :)

 

By the way, what is the reason to make it all free?



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#114

tameem50

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That's quite an achievement. Congratulations on that :)

 

By the way, what is the reason to make it all free?

 

because I dont know how to market it and I'd rather more people play it.  So few people are willing to pay even a dollar for a mobile game =/



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#115

Rob Miracle

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Any one working on any things they would like to share? Show off your work here.  Let us know what's up your sleeve!

 

Rob



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#116

wuhu.apps

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Hi all,

 

It's Saturday where I am so..

 

Made a test promo video for my casual mobile game "Circularity".

 

 

Hope to release it before November if I can figure out all the IOS stuff.

 

Thanks for watching!


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#117

Guest_sharma.shivam88_*

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google play store= https://play.google.com/store/apps/details?id=com.insano.cabby&hl=en

Attached Files



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#118

c.noeth

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I have one which was originally posted last Saturday ;) showing the first art (not finished art!) from our upcoming Tower Defense game. More stuff will come soon.
 

McPeppergames_Tower_Defense_Mobile_Game_2016.png

 

Attached Files



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#119

Rob Miracle

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Looks nice?



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#120

skyjoygames

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Screenshot_20161117-153816.png

 

Christmas Pop



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#121

rakoonic

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Attached File  Screen Shot 2017-01-29 at 06.32.03.png   532.86KB   2 downloads
A day late, but...



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#122

d.mach

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Now out in Open Alpha on Google Play... "Mr. Robinson" a funny retro endless runner with pixel art.

 

We did mention Corona in the credits btw! ;)

 

You can get the game here:

 

https://play.google.com/store/apps/details?id=com.mcpeppergames.MrRobinsonRetroEndlessRunner

 

Feedback welcome!

 

 

Attached Files



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#123

Rob Miracle

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Nice start.  Couple of suggestions. 

 

The Bird animation seems to run a bit long since you have to see it every time you die. Perhaps only have it once and on restarts, he picks up right after he was ejected from the scrum.

 

Also it takes a little getting used to the 1-2-3 tap jump and maybe at the start you could spread objects out a bit and only have 1 height jumps then start brining in two tap and three tap objects. It seemed a bit challenging to clear a one tap object first and then after dying the first object being a three tapper. I guess what I'm saying is having a little warm up time at the beginning would help a bit.

 

Rob



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#124

Lava Level

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Sequel to my dungeon crawler coming soon...

 

ScreenShot2017-04-08.png


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#125

d.mach

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Thank you for the feedback Rob!

Today we have uploaded version 1.4 of Mr. Robinson which now has improved gameplay and is running with 60fps now.

We also have changed the restart time which now is faster!




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